The game suffers from an awful graphical issue where the emulator flickers between the two halves of the screen (see the GIF below for an example of what I mean), but seems to otherwise run fine. Tested on both 3404 and 3542 with identical results.
[Wii] Another Code: R
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I've already tried disabling Optimize Quantizers and Progressive Scan, and enabling the Safe texture cache and the various hacks in the OpenGL plugin. Sadly, nothing works.
06-26-2009, 11:02 AM
Try turning on Enable Screensaver. I'm not really sure about this, but this sometimes fixed my pc's minor visual problems.
06-26-2009, 06:28 PM
I think I know what the problem is - it might be the first game that we've ever seen to use the AA support that the Wii/GC has, which requires rendering the screen in two slices. Dolphin doesn't support some of the video settings needed for this technique properly ...
07-02-2009, 10:21 AM
(06-26-2009, 06:28 PM)ector Wrote: I think I know what the problem is - it might be the first game that we've ever seen to use the AA support that the Wii/GC has, which requires rendering the screen in two slices. Dolphin doesn't support some of the video settings needed for this technique properly ...Could this also be the cause to Super Swing Golf 2 display problem I have? There is a really bad flickering that makes the game unplayable. Also, are you aware of when this technique might be able to be implemented? 07-06-2009, 05:56 AM
Don't think it's the anti-aliasing, Rygar - The Battle of Argus has anti-aliasing and that works fine...
The same thing happens with Blastworks but fiddling with the settings gets that working... (can't remember what exactly) Nothing seems to work for this :0(
Phenom II x4 920 @ 3.633Ghz, 4GB 1066 ram, 2 x 8800GT in SLI, Asus Xonar DX soundcard, Logitech G15 + Logitech MX Revolution
07-17-2009, 03:51 PM
The game screen also flickers when running on a real jpn wii. But after setting the game to NTSC, everything goes ok. I dont know if there is such a setting in dolphin emulator.
07-30-2009, 08:21 AM
I'd just like to bump and note that on build 3661, you can get rid of the problem by enabling Real XFB. The problem then is that while you get a coherent picture, you get a divide between the two halves and the bottom one seems to lag behind.
It's playable, but very distracting. (See GIF) (Also, hi Loginer. Bolt_Storm from Court-Records here.) 08-24-2009, 12:39 PM
Sorry for this reply on this innactive topic, but I have the same problem that Loginer ans GSR. GSR can play another code with the line in the middle of the screen, but I have like Loginer problems with the sync of the two halves.
This seems to be a problem with the AA support of the wii... ¿Dolphin will have this support in future versions? PD: Sorry for the grammar, I`m spanish XD |
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