The console uses supersampling (it could technically be called FSAA but in practice that name doesn't really fit because using the full screen requires multiple renders) with a customizable 12-point sampling pattern. Whether Dolphin can match it exactly (it's certainly possible with the right shader) or not is largely irrelevant; any AA algorithm will be a closer match for the original rather than a screen full of jagged edges.
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Wii and Gamecube quality
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