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[Wii] A Shadows Tale \ Lost in Shadow [2010]
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[Wii] A Shadows Tale \ Lost in Shadow [2010]
10-17-2010, 07:08 PM (This post was last modified: 01-08-2011, 02:32 AM by Damphil.)
#1
Damphil Offline
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Posts: 193
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[Image: A-Shadows-Tale-Front-Cover-48696.jpg]
Developer: Hudson Soft
Publisher:
  • JP Hudson Soft
  • EU Konami
  • NA Hudson Entertainment
Platform: Wii
Release date:
  • JP July 22, 2010
  • EU October 15, 2010
  • NA January 4, 2011[1]
Genre: Platform game
Mode: Single-player

About this Game(wii.ign.com):
There is a Tower that rises above all in an alternate world. No one knows who built this or why it was built. One thing is certain, the Tower both casts a large shadow and at the same time is filled with moving shadows...

There is a shadow of a boy that climbs this tower. He runs through the shadow of the Tower, solving mysteries and puzzles along the way, and fighting off enemies that try to impede his progress. The boy is not affected by gravity but his movement is restricted within the thin border between light and shadow....

There is a winged sylph known as a “Spangle” that supports him in his journey. The boy is not alone in his endeavors as this creature of light joins him on his quest...

Welcome to the Lost in Shadow. Mixing unique platform elements and levels of puzzling to challenge the player, the combination of light and shadow creates an all-new blend of game styles. With the shadow boy altering shapes of surrounding objects’ shadows and creating walkways to previously inaccessible areas, Lost in Shadow is set to deliver an adventure into a world never before seen on Wii.

[color=#32CD32]Run game on rev.Dolphin 6275-6586
Game - playable
[/color]


Emulation Status & Speed:
  • Game FPS & Speed - 60, 100%
  • Sound - norm
Dolphin Configuration rev.6586:
  • General:
    • Enable Dual Core - on
    • Enable Ide Skipping - on
    • Enable Cheats - off
    • Framelimit - random
    • Use FPS for limiting - off
    • Skip GC BIOS - on
    • CPU Emulator Engine - JIT Recompiler
    • Lock threads to core - on
    • DSPLLE on thread - on
  • Display:
    • Render to Main Window - on
    • Enable Progresssive Scan - off
    • Use Panic Handlers - on
      other - off
  • Wii:
    • Sensor Bar Position - Top
    • Use EuRGB60 Mode - on
Direct3D Settings:
  • General:
    • V-sync - on
    • Widescreen Hack - off
    • Anti-Aliasing - random
    • Anisotropic Filtering - 16x
    • Force bi/trilinear filtering - off
    • EFB Scaled Copy - on
    • Load Native Mipmaps - on (You can included or not.)
    • Pixel Lighting - on (You can included or not.)
    • Pixel Depth - on (You can included or not.)
    • EFB Scale - Integral or 3x
    • Enable CPU Access - on
    • Copy Eanble - Texture or Ram
    • Safe Texture Cache - fast
  • Advanced:
    • Disable fog - on
    • Disable Lighting - on (You can included or not.)
    • Disable Dest. Alpha Pass - on (You can included or not.)
    • XFB Enable - Virtual (You can included or not.)
    • Load hi-Res Textures - on (You can included or not.)
    • Enable CL - on (You can included or not.)
DSP Settings:
  • No special settings to mention
Emulated Wiimote Settings:
  • Extension:
    • WiiMote + Nunchuk
Known Problems:
  • no correct work "swadow"(light in plagin)
  • no correct view FPS, but speed true
Video on YouTube:
http://www.youtube.com/watch?v=L9p8_HwGxeU
CPU: QuadCore Intel Core i5 CPU 750 @ 2.67GHz;
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS nVidia GeForse GTX 550 Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My Video Channel emuls test.
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10-26-2010, 07:52 PM
#2
Warrio_r Offline
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(10-17-2010, 07:08 PM)Damphil Wrote: New game interesting work's on Dolphin (: (I'm run on rev 6275)
And in D3D and in OpenGL plugins - game good work.

But.. same shadow disable, if put in the settings:
Enable EFB copy - to texture.

^_^
Now - to ram.
And .. vu alya.. T A D A M!!! (looks on screens)

Screens:
1) - (..58-07) it's D3D plugin. FPS in video&game 40-60 stable
2) - (..39-79) it's OpenGL. FPS in video 40-60, FPS in game 20-40. "+" Everything is blurry, and more light.

You are right mate,but it´s just me or this game looks too much "low resolution" ? i know that is a wii game but this one don´t get much better than in wii. It´s almost like the emulator is not pushing the game out, and that´s maybe why we can play it "Enable EFB copy - to ram", otherwise it would be to slowly. But is great. Thanks
We are ALL anonymous!!! Dodgy

Intel® Quad Core™ i5-3570 CPU 3.4GHz 
Geforce GTx970 with 4GDRR5
8GB DDR3
Win7 64 Bits
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10-26-2010, 11:48 PM
#3
StripTheSoul Offline
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yeah, the shadows are very low res because you need EFB to RAM for them. Not sure why that is, but I've seen the same thing in other games (e.g. the coins in NSMBWii).
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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11-15-2010, 09:39 PM
#4
Damphil Offline
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Posts: 193
Threads: 23
Joined: Aug 2010
In new revision game perfect playable. But video plagin (i'm use DX9) no correct work.
Enable EFB copy - to ram and texture:
1 - to texture
2 - to ram


Attached Files Thumbnail(s)
       
CPU: QuadCore Intel Core i5 CPU 750 @ 2.67GHz;
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS nVidia GeForse GTX 550 Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My Video Channel emuls test.
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11-30-2010, 11:07 PM
#5
djsolidsnake86 Offline
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Posts: 134
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Joined: Apr 2010
at level 31, the game became slow using copy to ram Sad
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12-01-2010, 08:10 AM
#6
Damphil Offline
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Posts: 193
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Joined: Aug 2010
maybe.. i'm on 51F and setting config - to ram or to texture. Sometimes.. good work.
CPU: QuadCore Intel Core i5 CPU 750 @ 2.67GHz;
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS nVidia GeForse GTX 550 Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My Video Channel emuls test.
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12-16-2010, 03:59 AM
#7
Damphil Offline
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Posts: 193
Threads: 23
Joined: Aug 2010
UPD 1st post
CPU: QuadCore Intel Core i5 CPU 750 @ 2.67GHz;
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS nVidia GeForse GTX 550 Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My Video Channel emuls test.
Find
01-06-2011, 03:28 PM
#8
Raptor2099 Offline
Junior Member
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Posts: 10
Threads: 2
Joined: May 2009
With the DirectX 11 plug-in the shadows look super smooth, unlikt OpenGL and DirectX 9 plug-ins, however since you can't use Copy EFB to RAM in DX11 the shadows aren't all displayed. Is there any way to enable Copy EFB to RAM in the DX11 plug-in ?
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01-06-2011, 07:57 PM
#9
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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