![[Image: A-Shadows-Tale-Front-Cover-48696.jpg]](http://www.covershut.com/covers/A-Shadows-Tale-Front-Cover-48696.jpg)
Publisher:
- JP Hudson Soft
- EU Konami
- NA Hudson Entertainment
Release date:
- JP July 22, 2010
- EU October 15, 2010
- NA January 4, 2011[1]
Mode: Single-player
About this Game(wii.ign.com):
There is a Tower that rises above all in an alternate world. No one knows who built this or why it was built. One thing is certain, the Tower both casts a large shadow and at the same time is filled with moving shadows...
There is a shadow of a boy that climbs this tower. He runs through the shadow of the Tower, solving mysteries and puzzles along the way, and fighting off enemies that try to impede his progress. The boy is not affected by gravity but his movement is restricted within the thin border between light and shadow....
There is a winged sylph known as a “Spangle” that supports him in his journey. The boy is not alone in his endeavors as this creature of light joins him on his quest...
Welcome to the Lost in Shadow. Mixing unique platform elements and levels of puzzling to challenge the player, the combination of light and shadow creates an all-new blend of game styles. With the shadow boy altering shapes of surrounding objects’ shadows and creating walkways to previously inaccessible areas, Lost in Shadow is set to deliver an adventure into a world never before seen on Wii.
[color=#32CD32]Run game on rev.Dolphin 6275-6586
Game - playable[/color]
Emulation Status & Speed:
- Game FPS & Speed - 60, 100%
- Sound - norm
- General:
- Enable Dual Core - on
- Enable Ide Skipping - on
- Enable Cheats - off
- Framelimit - random
- Use FPS for limiting - off
- Skip GC BIOS - on
- CPU Emulator Engine - JIT Recompiler
- Lock threads to core - on
- DSPLLE on thread - on
- Display:
- Render to Main Window - on
- Enable Progresssive Scan - off
- Use Panic Handlers - on
other - off
- Wii:
- Sensor Bar Position - Top
- Use EuRGB60 Mode - on
- General:
- V-sync - on
- Widescreen Hack - off
- Anti-Aliasing - random
- Anisotropic Filtering - 16x
- Force bi/trilinear filtering - off
- EFB Scaled Copy - on
- Load Native Mipmaps - on (You can included or not.)
- Pixel Lighting - on (You can included or not.)
- Pixel Depth - on (You can included or not.)
- EFB Scale - Integral or 3x
- Enable CPU Access - on
- Copy Eanble - Texture or Ram
- Safe Texture Cache - fast
- Advanced:
- Disable fog - on
- Disable Lighting - on (You can included or not.)
- Disable Dest. Alpha Pass - on (You can included or not.)
- XFB Enable - Virtual (You can included or not.)
- Load hi-Res Textures - on (You can included or not.)
- Enable CL - on (You can included or not.)
- No special settings to mention
- Extension:
- WiiMote + Nunchuk
- no correct work "swadow"(light in plagin)
- no correct view FPS, but speed true
CPU: QuadCore Intel Core i5 CPU 750 @ 2.67GHz;
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS nVidia GeForse GTX 550 Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My Video Channel emuls test.
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS nVidia GeForse GTX 550 Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My Video Channel emuls test.