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[Wii] 3D Graphics on Wii games are pixelated
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[Wii] 3D Graphics on Wii games are pixelated
06-05-2010, 03:53 AM (This post was last modified: 06-05-2010, 04:04 AM by Wynadorn.)
#1
Wynadorn Offline
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Joined: Jun 2010
Question 

Problem:
The 2 games currently have both look pixelated in Dolphin Emulator (See picture #1 and #2)
Also, what is quite strange about this is that menus and other 2D graphics are fine (See picture #3)
Is there a way to fix this? I am curently using the settings sugested from the dolphin wiki page.
I do not have this problem with the Gamecube emulator where I have The Wind Waker doing fine Big Grin

(Hope this isn't just me nagging and every1 playing with these graphics xD)

#1
[Image: rzdp011.th.png]

#2
[Image: rblp8p1.th.png]

#3
[Image: rzdp012.th.png]

System:
Processor: Intel Core 2 Duo CPU E8400 S775 @3.00GHz
Graphics Card: Asus EN8800GT (TOP) 512MB (Trough a DVI cable)
RAM: Crucial DDR2 800MHz 4GB Kit (2x 2GB)
OS: Windows 7 Ultimate (64-bits)
Hard drive: 2x Samsung SpinPoint F3 500GB 16M (Raid 0)
Motherboard: Asus P5E
Monitor: 2x Acer H223HQ (on the max resolution of 1920x1080)
Dolphin: SVN E 5601

Settings:

Config -> General
[Image: 55796000.png]

Config -> Display
[Image: 93499051.png]

Config -> Wii
[Image: 26286649.png]

Config -> Plugins
[Image: 45142389.png]

Graphics -> Direct3D
[Image: 90919664.png]

Graphics -> Enhancements
[Image: 86290075.png]


Graphics -> Advanced
[Image: 30938030.png]

The Legend of Zelda - Twilight Princess
[Image: 70691535.png]

Bleach - Shattered Blade -> Properties
[Image: 43669243.png]
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06-05-2010, 03:56 AM
#2
FloW3184 Offline
Member
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Posts: 214
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Joined: Mar 2009
disable xfb in direct 3d.
My Rig is [Image: sonic09_126821n0f3_203ttr1.gif] for Dolphin
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06-05-2010, 04:04 AM (This post was last modified: 06-05-2010, 04:18 AM by Wynadorn.)
#3
Wynadorn Offline
Junior Member
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Posts: 5
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Joined: Jun 2010
Nope didn't fix it Sad

[Image: rzdp013.th.png]
Big Grin Big Grin Big Grin

Happy & Feeling stupid xD

Turned EFB Copy to Texture and that fixed it for zelda, though I already did that some time ago. Tongue

[Image: rzdp014.th.png]

Bleach still crapy but ill mess around a bit more ;P
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06-05-2010, 07:21 AM (This post was last modified: 06-05-2010, 07:22 AM by omegadox.)
#4
omegadox Offline
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I do know in OpenGL plugin, you can turn of native Wii resolution, but do not know what internal resolution used in D3D plugin.
:: System Specs ::
Operating System: Windows 7 Professional x64
Video Card: ATI Radeon HD 5770
CPU: AMD Phenom I X4 9550
RAM: 6GB DDR2
EXP Index: 999999.999999
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06-05-2010, 07:32 AM (This post was last modified: 06-05-2010, 07:33 AM by achaw.)
#5
achaw Offline
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Dude, sorry for the off-post, but how many FPS do you get with that sys spec and that resolution???

Thanks
OS: Windows 7 x64
CPU: i5 2500k @ 4 Ghz
RAM: 4GB Gskill Pi Black DDR3 1600mhz
GPU: Zotac 750ti 2GB
HARD DRIVE: Samsung SpinPoint F3 1TB + Caviar Green 2TB
CONTROLLERS: 2 Wiimote (Motion Plus Integrated) / 2 Nunchuks
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06-05-2010, 07:47 AM (This post was last modified: 06-05-2010, 08:33 AM by Wynadorn.)
#6
Wynadorn Offline
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Joined: Jun 2010
(06-05-2010, 07:32 AM)achaw Wrote: Dude, sorry for the off-post, but how many FPS do you get with that sys spec and that resolution???

Thanks

Around 28-30 FPS and speed 98-100%, but that's only the starting area though. Cant tell what ill have later on in larger areas like Hyrule Filed where I heard most pll have problems.
(06-05-2010, 07:21 AM)omegadox Wrote: I do know in OpenGL plugin, you can turn of native Wii resolution, but do not know what internal resolution used in D3D plugin.

Tried OpenGL a bit but I dont think its an option atm because setting the EFB copy to Texture doest fix the blurry effect as it did in Direct3D9 Sad
There are 2 things enabled in Direct3D9 which I cant find in OpenGL, CPU -> EFB access and EFB Scaled Copy.

[Image: 29774637.png] [Image: 66436817.png]

Thanks for thinking with me btw Big Grin
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06-05-2010, 02:16 PM
#7
shawnanastasio Offline
Dolphin's Mac Expert!
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in open gl you don't need CPU > EFB access. and why do you need EFB Scaled copy?

Checkout my latest project ( it is a program that downloads and compiles dolphin on mac and linux now): http://code.google.com/p/dolphin-emu-downloader (It's unofficial and maintained by me, not the dolphin dev team)
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06-05-2010, 02:45 PM
#8
admin89 Offline
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Try Anti-Alias 4x
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Clevo W230SS : 3200x1800 IPS | i7 4700MQ @ 3.6GHz (Intel XTU + Triple fan mod) | GTX 860M GDDR5 | 128GB Toshiba CFD SSD | 16GB DDR3L 1600MHz
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06-05-2010, 09:01 PM (This post was last modified: 06-05-2010, 09:12 PM by Wynadorn.)
#9
Wynadorn Offline
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(06-05-2010, 02:16 PM)shawnanastasio Wrote: in open gl you don't need CPU > EFB access. and why do you need EFB Scaled copy?

No idea but if I turn EFB Scaled copy off the pixelated effect is back Sad
Because those where the only differences with OpenGL I thought that those 2 might cause the pixelated effect to go away in Direct3D9

Direct3D9 With EFB Scaled copy:
[Image: rzdp018.th.png]

Direct3D9 without EFB Scaled copy
[Image: rzdp019.th.png]
(06-05-2010, 02:45 PM)admin89 Wrote: Try Anti-Alias 4x

Nop didn't help Sad with 4x AA I also dropped to 40-60% game-speed Undecided
In Direct3D9 with 4x SSAA I had similar effects.

OpenGL with 4x AA
[Image: rzdp0112.th.png]
Bleach is still the same as in the first screen-shot btw
atm messing around with ''Wii Generic Patcher 1.2'' named in a trouble shooting guide here.
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03-29-2012, 06:36 AM
#10
Vuguroth
Unregistered
 
I have the same problem! Seems a bit unreasonable that it's so much better looking on a Wii
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