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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii] 007 Goldeneye
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[Wii] 007 Goldeneye
04-21-2011, 05:53 PM
#161
gitaroo Offline
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no I am using Dolphin-r7476-x64, the older one, Dolphin-r6449-x64 actually worked fine but too slow.
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04-23-2011, 05:00 AM
#162
gitaroo Offline
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any fix?
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04-24-2011, 06:15 AM
#163
Dooleh
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(04-23-2011, 05:00 AM)gitaroo Wrote: any fix?

Try disabling alpha pass and fog in the advanced graphics options , that fixed it for me (using r7474)
05-22-2011, 11:52 PM (This post was last modified: 05-22-2011, 11:53 PM by El Buga.)
#164
El Buga Offline
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Playing with R7553, getting 60~80% speed and perfect stability. Videos play well, no stuttering.

Any fix for the bloom effect yet?
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05-28-2011, 04:07 PM
#165
Python94
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hey man i just want some help with this game.
my controls are not changing in oo7 golden eye even after configuring them and saving it.
in the game it still stays default, jikl for camera movement and arrow keys for moving, it should had been wasd for moving and mouse for moving the camera.
i tried different releases but still the problem persists.
the other games do not face this kind of problem. it looks as if this game is not listening to my orders. Angry
pls help me
05-29-2011, 06:24 AM
#166
ExtremeDude2 Offline
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(05-28-2011, 04:07 PM)Python94 Wrote: hey man i just want some help with this game.
my controls are not changing in oo7 golden eye even after configuring them and saving it.
in the game it still stays default, jikl for camera movement and arrow keys for moving, it should had been wasd for moving and mouse for moving the camera.
i tried different releases but still the problem persists.
the other games do not face this kind of problem. it looks as if this game is not listening to my orders. Angry
pls help me

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06-21-2011, 09:58 AM
#167
Crowbar Offline
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using Dolphin from 7599 (only first discovered it at that release) to 7608, I'm copping OpenGL problems ingame, where half the picture seems like its trying to render reflections or lighting, anyone else get this problem/anyone got a fix for it? graphically OpenGL looks great, doesn't have the DX9/11 bloom effect, looks brilliant....except for having half the screen near unviewable heh.
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07-07-2011, 03:52 AM
#168
Injected Offline
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directx or opengl? Which is faster?
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07-21-2011, 02:12 AM
#169
ilyama Offline
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What's the best version for this game ?

Thanks
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07-21-2011, 08:29 AM (This post was last modified: 07-21-2011, 08:33 AM by Hayame.)
#170
Hayame Offline
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I've finished it today using rev 6615, overall 25-30fps in the game. Fixed the blur problem by disabling fog in graphics options.
With 3.0 version there is no need for fixin blur, but for me game is working little slower with this revision - 22-30fps.
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