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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii] 007 Goldeneye
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[Wii] 007 Goldeneye
12-07-2010, 01:59 PM
#131
CptKlink Offline
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as far as i know thoes red lines your talking about shows your getting hit and what direction your getting hit from thats supposed to be there
Processor: Athlon II X2 250 @ 3.6 GHz Motherboard: ASUS M3A78-CM Cooling: Thermalright Ultima-90 Memory: 6 Gigs Kingston Hyper-X DDR2 800MHZ 4-4-4-12 Video Card: Sapphire Vapor-X HD 4870 1GB PCI-E (800 Core 1000 Memory) Case: Antec Nine Hundred OS: Windows 7 Ultimate 64bit
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12-08-2010, 12:17 AM
#132
Smoothdog Offline
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Hi there, no no, i was talking about those thin red lines, if you watch closer at that second pic, you would see what i mean. i managed to get rid of those, by disabling Anti Aliasing.
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12-08-2010, 05:32 PM
#133
CptKlink Offline
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oh ya my bad i wasen't looking at the pic full size and diden't see what you where talking about till now
Processor: Athlon II X2 250 @ 3.6 GHz Motherboard: ASUS M3A78-CM Cooling: Thermalright Ultima-90 Memory: 6 Gigs Kingston Hyper-X DDR2 800MHZ 4-4-4-12 Video Card: Sapphire Vapor-X HD 4870 1GB PCI-E (800 Core 1000 Memory) Case: Antec Nine Hundred OS: Windows 7 Ultimate 64bit
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12-08-2010, 08:41 PM
#134
gitaroo Offline
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(12-02-2010, 06:13 AM)gitaroo Wrote: anyone know how to fix the weird screen effect ?

anyone know how to fix that screen effect in the new build?
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12-15-2010, 08:06 AM
#135
mengo Offline
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damn it i get more fps using software rendering than with dx11 or 9 (using r6580 ) and all the recommended settings

core2 Duo 2.4, 4 GB RAM, nvidia 9600M GT
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12-15-2010, 01:01 PM
#136
CptKlink Offline
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i'm pretty sure software rendering will always be faster then OpenGL, DX9 and DX11 well it used to be like that in the old days computer computer games when you could choose that option
Processor: Athlon II X2 250 @ 3.6 GHz Motherboard: ASUS M3A78-CM Cooling: Thermalright Ultima-90 Memory: 6 Gigs Kingston Hyper-X DDR2 800MHZ 4-4-4-12 Video Card: Sapphire Vapor-X HD 4870 1GB PCI-E (800 Core 1000 Memory) Case: Antec Nine Hundred OS: Windows 7 Ultimate 64bit
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12-15-2010, 11:31 PM
#137
StripTheSoul Offline
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O_o have you ever really tried the software renderer in Dolphin? It's slow like hell.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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12-16-2010, 05:51 AM
#138
Butz_san Offline
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Hmm, I don't know but my game cannot be saved anymore (in this particular game). Also I cannot use my directional cross >_<
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i3 @[color=#FF0000]4.2GHZ[/color]
model name : Intel® Core™ i3 CPU 530 @ 2.93GHz Oc. 4.2
cache size : 4096 KB
Video Card: NVIDIA Geforce GT220
Linux Debian Edition @64bits version with KDE 4.11.1
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12-18-2010, 01:00 AM (This post was last modified: 12-18-2010, 10:03 PM by emu-muncher.)
#139
emu-muncher Offline
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So I got this game to work using the keyboard and mouse by mapping the gamecube controls to the keys but I cant seem to do it using the emulated wiimote controls.

Game works fine using the gamecube controls with the mouse except for a problem when aiming, the crosshair gets stuck just before going over an enemy because the aim assist slows the sensitivity to help the controllers, but this is actually counter productive when using a mouse.

Wanted the try the wiimote controls with a mouse but cant seem to get it to work. I did disable the gamecube controls also.

Edit: It isn't the aim assist that makes the crosshair stuck, its just the plugin wont register really small movements of the mouse.
Intel core i5 750 @ 3.2 GHz / AMD 5850 / 4GB RAM @ 1600 MHz
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12-18-2010, 01:04 PM
#140
gitaroo Offline
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anyone know how to fix the screen problem in the new build? like r6600, they run much faster but the screen effect makes some levels unplayable.

Looks like this

http://forums.dolphin-emu.org/attachment.php?aid=4751
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