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Widescreen Stretched HUD, can it be fixed?
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Widescreen Stretched HUD, can it be fixed?
10-11-2016, 08:32 AM (This post was last modified: 10-11-2016, 08:37 AM by Zerowalker.)
#11
Zerowalker Offline
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Photo 
I kinda like it, not a fan of stretched HUDs. Though i just tried dumping and reusing textures, didn't work. However a neat trick was to just add empty bars around the textures that scales with the added width, then it looks correct in the game, and it still uses the entire screen and isn't centered. 

EDIT: Here is an example: 

[Image: 2016-10-11_00-34-537hknk.png]

[Image: 2016-10-11_00-35-4414jgy.png]
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10-31-2016, 09:29 AM
#12
Zerowalker Offline
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Been trying to look at the Ortographic function,
i can kinda get the viewport or hud things to move around, but they will crop.
But that doesn't interest me, what i want to do is Squish or Stretch.

Any hints on what to look for?

I am at the setviewport thingy and it does indeed set the HUD when r4=1, though more than that i can't tell.

Also, is there a function which set Where on the screen to render a viewport, usually i think it's from the center and goes outwards.
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