• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 11 12 13 14 15 ... 343 Next »

Widescreen RE4 (GC) works in 4:3, double black bars
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Widescreen RE4 (GC) works in 4:3, double black bars
02-08-2019, 01:10 AM
#1
vorob Offline
Junior Member
**
Posts: 21
Threads: 4
Joined: Jan 2015
Just take a look: https://pp.userapi.com/c851228/v851228256/b1046/_xGDuRlsznc.jpg

How to solve this? Tried force widescreen, crop, no luck.
Find
Reply
02-08-2019, 12:48 PM
#2
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,394
Threads: 28
Joined: Feb 2013
This game is weird with how it does widescreen. I think some custom post processing shader would be needed to make it work.
Find
Reply
02-10-2019, 08:32 AM (This post was last modified: 02-10-2019, 08:33 AM by Megapsychotron.)
#3
Megapsychotron Offline
Member
***
Posts: 85
Threads: 7
Joined: Jan 2016
Resident Evil 4 on the Gamecube played in a widescreen aspect ratio inside a 4:3 game, it is not true widescreen. The black bars on the top and bottom were always there on the old 4:3 televisions. You might get it to look correct if you can somehow zoom in the image on your display. The Wii version is in true widescreen, though. But that version uses motion controls.
i5 6600K @ 4.4 GHz
8 GB 2400 DDR4
1 TB SSD
Nvidia GTX 970
Windows 10 Pro 64-bit
Find
Reply
02-10-2019, 07:22 PM
#4
DrHouse64 Offline
A woman yet a man, a man yet a woman
****
Posts: 336
Threads: 17
Joined: Jun 2013
(02-10-2019, 08:32 AM)Megapsychotron Wrote: Resident Evil 4 on the Gamecube played in a widescreen aspect ratio inside a 4:3 game, it is not true widescreen. The black bars on the top and bottom were always there on the old 4:3 televisions. You might get it to look correct if you can somehow zoom in the image on your display. The Wii version is in true widescreen, though. But that version uses motion controls.

The game requires a Wiimote + Nunchuck controller to boot, bur once you got to the title screen, you can use a GameCube controller.
From France with love.
Desktop : W10 / Core i5 4670k OC@4.2 GHz / Radeon RX 570 8Go / RAM 8 Go DDR3
Laptop ASUS : W10 / Core i5 5200U / GeForce 940m 2Go / RAM 12 Go DDR3
Find
Reply
02-11-2019, 02:53 AM
#5
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,394
Threads: 28
Joined: Feb 2013
I haven't found that true. I've never been able to get a GameCube Controller to work in it. I've seen everyone tell me this is the case but I've never actually been able to do this.
Find
Reply
02-11-2019, 02:56 AM (This post was last modified: 02-11-2019, 02:57 AM by Admentus.)
#6
Admentus Offline
Nothing but perfection for gaming
*******
Posts: 1,562
Threads: 19
Joined: May 2015
It has been a while since I last played Resident Evil 4: Wii Edition, but if I remember it correctly it definitely did support the GameCube controller. Normally I prefer a traditional controller, but I just use the WiiMote + Nunchuk instead here, because shooters.
Super Mario 64 - Super Smash Bros. - Mario Kart 64 - Zelda 64 - Patreon - Discord
Find
Reply
02-16-2019, 06:32 PM (This post was last modified: 02-16-2019, 08:25 PM by Dime333.)
#7
Dime333 Offline
Member
***
Posts: 62
Threads: 7
Joined: Feb 2019
To get the GC controller to work in this game, you need to get ingame and then disconnect the nunchuck. That will tell the game to use the GC controller instead. If you reconnect the nunchuck, you can use the wiimote again. You can't use both.

There is also this for the GC version. RE4 Widescreen
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode