Changing line 421 of VertexShaderManager.cpp to g_fProjectionMatrix[2] = rawProjection[1] * g_ActiveConfig.fAspectRatioHackW; will fix games that are shifted to the left with the Widescreen Hack enabled.
Changing line 472 of VertexShaderManager.cpp to g_fProjectionMatrix[0] = rawProjection[0] * g_ActiveConfig.fAspectRatioHackW; and Changing line 475 of VertexShaderManager.cpp to g_fProjectionMatrix[3] = rawProjection[1] * g_ActiveConfig.fAspectRatioHackW; will unstretch orthographic projection, but break some fullscreen graphical effects with the Widescreen Hack enabled.
Changing line 472 of VertexShaderManager.cpp to g_fProjectionMatrix[0] = rawProjection[0] * g_ActiveConfig.fAspectRatioHackW; and Changing line 475 of VertexShaderManager.cpp to g_fProjectionMatrix[3] = rawProjection[1] * g_ActiveConfig.fAspectRatioHackW; will unstretch orthographic projection, but break some fullscreen graphical effects with the Widescreen Hack enabled.
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