I ask that more as "Hyperthreading won't hurt dolphin performance, who's been spreading the lies?" =p
All of the "logical" cores are locked to your physical cores, there aren't two "logical" and two "physical" there's four logical determined by two physical.
If you don't lock to thread your game will simply hop between the cores and use all of your cache as it normally would. Disabling hyperthreading in the bios will
a) give a tiny minuscule speedup because you won't be hopping
b) give a tiny miniscule slow down because your OS and background apps will be in two threads.
Can someone tell me what I'm missing?
All of the "logical" cores are locked to your physical cores, there aren't two "logical" and two "physical" there's four logical determined by two physical.
If you don't lock to thread your game will simply hop between the cores and use all of your cache as it normally would. Disabling hyperthreading in the bios will
a) give a tiny minuscule speedup because you won't be hopping
b) give a tiny miniscule slow down because your OS and background apps will be in two threads.
Can someone tell me what I'm missing?
Laptop:
i5 520m :: 4GB RAM :: ATI 5650 (700, 900)
i5 520m :: 4GB RAM :: ATI 5650 (700, 900)