As long as it doesn't compromise compatibility and proper timing, it should be fine.
"Change is inevitable; progress is optional"
why there is no Speed Hack Options?
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07-20-2009, 05:20 PM
As long as it doesn't compromise compatibility and proper timing, it should be fine.
"Change is inevitable; progress is optional"
07-20-2009, 06:37 PM
(07-20-2009, 02:20 AM)BlinkHawk Wrote: oh right: Unlike most other games, the Metroid games, when they're idle, wait in a very expensive busy loop, instead of the regular idle loop that our "idle skipping" can detect and skip. This hack makes time go faster inside that busy loop so that it wastes less time on it. 400 is the number of cycles to add to the time counter every time the cpu executes the instruction block at that address. The hack is therefore extremely game-specific. 07-21-2009, 09:00 AM
There is a speed hack, but some games wont even run in it because it hasn't been updated.
http://www.4shared.com/file/96102984/8c5...Kain_.html I had a problem with Castlevania and this helps it run if you have problems on the newer revisions also but you have to make sure to turn the aa/af down, disable the "force bi/trilinear" (at least that's what I did and it finally worked...the person who made it obviously has different settings for his rig). 04-06-2011, 07:17 AM
(07-20-2009, 06:37 PM)ector Wrote:(07-20-2009, 02:20 AM)BlinkHawk Wrote: oh right: I know that the Metroid prime trilogy does not work on Dolphin "out of the box" (we have to scrubb the iso and replace the main.dol) but is it possible to use the same speedhack (or at least the same kind of speedhack)? I want to play THIS version (MP1 from the trilogy) on HD because the WiiMote is not usable in GC version but until now it (MP1 from the trilogy) is just unplayable (unlike the GC version) because its far too slow. |
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