Like compared to all driver workarounds, speed optimizations, etc, making playable on-screen controls isn't just a piece of cake, it's 100 times less complicated.
Jesus Mohammed. All you need is to give some options for the player, most notably:
1- Allow us to reduce the sensitivity of the analog sticks! Why is that so damn hard? That's all it takes to allow us to walk instead of running all the time.
2- Allow the analog sticks to be centered wherever our finger land! That would make a 1000 tons of difference. Just copy the style of every android game on the playstore, i.e. right half of screen is for looking around and left half is for movement.
3- Allow us to change the visibility of the controls. Does that need a reason?
4- Why the heck are on-screen controls shaped identically to physical buttons of the gamecube controller? What purpose does that serve other than being annoying and unergonomic?
5- And this is most important thing to make on-screen controls playable, allow us to join the R button to the right analog stick. Just check how any shooting game on android works. You have the right half of the screen for looking around, and you have a shooting button which when you press you also get to look around when firing. Thus you're able to aim and fire at the same time! If you don't know what I mean try playing Dead Effect (it's free on the playstore).
I can't believe the amount of apathy and indifference you people have towards the android port. Such a thing would make dolphin infinitely more playable for us who don't want the input lag of a bluetooth controller or don't have one to begin with.
And inb4, "If it bothers you so much fix it yourself". I only know how to print Hello World.
Jesus Mohammed. All you need is to give some options for the player, most notably:
1- Allow us to reduce the sensitivity of the analog sticks! Why is that so damn hard? That's all it takes to allow us to walk instead of running all the time.
2- Allow the analog sticks to be centered wherever our finger land! That would make a 1000 tons of difference. Just copy the style of every android game on the playstore, i.e. right half of screen is for looking around and left half is for movement.
3- Allow us to change the visibility of the controls. Does that need a reason?
4- Why the heck are on-screen controls shaped identically to physical buttons of the gamecube controller? What purpose does that serve other than being annoying and unergonomic?
5- And this is most important thing to make on-screen controls playable, allow us to join the R button to the right analog stick. Just check how any shooting game on android works. You have the right half of the screen for looking around, and you have a shooting button which when you press you also get to look around when firing. Thus you're able to aim and fire at the same time! If you don't know what I mean try playing Dead Effect (it's free on the playstore).
I can't believe the amount of apathy and indifference you people have towards the android port. Such a thing would make dolphin infinitely more playable for us who don't want the input lag of a bluetooth controller or don't have one to begin with.
And inb4, "If it bothers you so much fix it yourself". I only know how to print Hello World.