(08-13-2009, 06:13 AM)THELUKESTIR Wrote:(08-13-2009, 06:10 AM)abfab126 Wrote: Lol Is it me ..or ... Poll says Answer 1 Yes for Directx "OR" Answer 2 No for OpenGL , Aint It the same answer ? lol^^
it means yes work on directx instead or no work on opengl
=(, I voted for D3D, because it would be fair to get both APIs working, and since they use videocommon mostly, the graphics output is the same on both APIs, because the Pixel/Vertex Shaders are generated in common and Cg is used to compile and execute them on the GPU. Also there is a nice D3D debugger tool that can Dump shaders, models, etc, its better than GDebugger. Also if D3D worked, I could possible enable Stereoscopic mode in D3D9 with NVIDIA's re-newed stereoscopic support. Its only supported for Direct3D Devices.
:: System Specs ::
Operating System: Windows 7 Professional x64
Video Card: ATI Radeon HD 5770
CPU: AMD Phenom I X4 9550
RAM: 6GB DDR2
EXP Index: 999999.999999
Operating System: Windows 7 Professional x64
Video Card: ATI Radeon HD 5770
CPU: AMD Phenom I X4 9550
RAM: 6GB DDR2
EXP Index: 999999.999999
