(08-12-2009, 04:16 PM)Core2uu Wrote:(08-11-2009, 04:15 AM)CacoFFF Wrote: Changing the libraries to reduce the amount of memory leaked isn't a solution, there must be a missing function around there in the code...
A missing clean-up routine?
It is possible, but there is one thing that bugs me, and that is that in my rig with Catalyst 8.12 (drivers from last year lol), there is not one single kb of memory leaked.
I know there is an OpenGL debugger which lets coders see where the leaks happen, but I haven't tried it because in my case it doesn't leak.
Now with the transition to new drivers Dolphin leaks, but not some other OpenGl games, so there must be something wrong with the plugin, I saw a glClear function in every reasonable place so the leak must be around texture creating/destroying every frame or some other obscure thing. OpenGl can really leak in the most unusual places if not careful.
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
![[Image: bugwk7.gif]](http://img503.imageshack.us/img503/301/bugwk7.gif)
