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Why never solve the problem of music in Super Mario Galaxy 1 and 2?
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Why never solve the problem of music in Super Mario Galaxy 1 and 2?
08-23-2010, 11:53 PM
#1
pablobiernik Offline
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Lightbulb 
It is a question I have, is that many months ago that the emulator can emulate the games, but developers never centralized nor work on the problem, the music is lost after a few seconds.
I see that it puts out new revs, but never work on this problem.
So difficult it is to function in-game music?
It's just a question I have. Thank you very much.
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08-24-2010, 12:16 AM
#2
Ocean Offline
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It's one of the oldest known issues of the emulator, and users like xtreme2damax have already helped devs in trying to create a fix (just as Hyrule field seemed to be impossible to speed up, that got a temporary hack fix as well which works)

Not solved, because it's likely hard to fix.
If it were an easy commit it would've existed since 3-4000 rev's.

If you know anything about DSP coding or audio streams you can also help with making the loop not stop after a while.
[Image: 1678862.png]
[Image: 2qbcgw2.jpg]
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08-24-2010, 03:43 AM
#3
razor1911 Offline
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there are two threads where this is currently being looked up.

http://forums.dolphin-emu.org/thread-10800.html

http://forums.dolphin-emu.org/thread-10424.html

hopefully it will be solved -fingers crossed-

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