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Why isn't exclusive fullscreen implemented in D3D12
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Why isn't exclusive fullscreen implemented in D3D12
03-18-2017, 07:40 AM
#13
DaRkL3AD3R Offline
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(03-18-2017, 04:52 AM)JosJuice Wrote: The post you quoted says:

"In this case, it's not a limitation of the API, but a limitation of how the backend was designed."

It's a Dolphin problem, not a problem that's inherent to the APIs.

I was thrown off by the "how the backend was designed" part. I guess reading that I didn't put backend in place of Dolphin's implementation of the API, and just replaced it for API itself despite the previous part of the statement contradicting it. So Vulkan is quite capable of exclusive fullscreen, and DX12 isn't. Crisis averted, Vulkan still the savior API we need. Thanks for clearing that up.
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Messages In This Thread
Why isn't exclusive fullscreen implemented in D3D12 - drhycodan - 10-15-2016, 01:44 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - JMC47 - 10-15-2016, 02:32 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Gir - 03-17-2017, 11:35 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Aleron Ives - 03-17-2017, 01:59 PM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Gir - 03-17-2017, 02:06 PM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Aleron Ives - 03-17-2017, 03:15 PM
RE: Why isn't exclusive fullscreen implemented in D3D12 - JMC47 - 03-18-2017, 03:09 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - DaRkL3AD3R - 03-18-2017, 03:10 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - JosJuice - 03-18-2017, 04:52 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Helios - 03-18-2017, 04:55 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Gir - 03-18-2017, 05:11 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Helios - 03-18-2017, 05:24 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - DaRkL3AD3R - 03-18-2017, 07:40 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - aelius - 02-26-2022, 02:44 AM

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