(10-15-2016, 02:32 AM)JMC47 Wrote: Much like Vulkan's backend, there is no way for the D3D12 backend to achieve exclusive fullscreen. In this case, it's not a limitation of the API, but a limitation of how the backend was designed. Some of the speed would have to be sacrificed in order to get exclusive fullscreen support along with a lengthy rewrite.
Wait seriously? Vulkan and DX12 both were designed to never support exclusive fullscreen? That's absurd. I'm sorely disappointed that Vulkan is doing this too. I don't much care for DX12, but Vulkan was the shining hopeful that would disobey Microsoft's scummy business tactics and still provide a good API for games.
I do not like this precedent of all new APIs completely forgoing exclusive fullscreen. Forced v-sync can kindly !@#$ right the hell off.
Wait, now I'm really confused. I googled Vulkan exclusive fullscreen and saw this post by you on the /r/emulation subreddit:
https://www.reddit.com/r/emulation/comments/5g9a9f/fyi_latest_nvidia_drivers_allow_exclusive/
Did this change again at some point? Is what is posted in this reddit link no longer valid?
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