• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 7 8 9 10 11 ... 369 Next »

Why isn't exclusive fullscreen implemented in D3D12
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Why isn't exclusive fullscreen implemented in D3D12
03-17-2017, 03:15 PM
#6
Aleron Ives Offline
Senior Member
****
Posts: 662
Threads: 7
Joined: Apr 2014
In Windows 7 you can change your theme to "classic" (no Aero) and then kill and disable the DWM service through services.msc to eliminate DWM permanently. I've gotten the impression that MS won't let you do this on 8/10, so simply killing the process won't work, and neither will anything else.
Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Why isn't exclusive fullscreen implemented in D3D12 - drhycodan - 10-15-2016, 01:44 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - JMC47 - 10-15-2016, 02:32 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Gir - 03-17-2017, 11:35 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Aleron Ives - 03-17-2017, 01:59 PM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Gir - 03-17-2017, 02:06 PM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Aleron Ives - 03-17-2017, 03:15 PM
RE: Why isn't exclusive fullscreen implemented in D3D12 - JMC47 - 03-18-2017, 03:09 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - DaRkL3AD3R - 03-18-2017, 03:10 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - JosJuice - 03-18-2017, 04:52 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Helios - 03-18-2017, 04:55 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Gir - 03-18-2017, 05:11 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Helios - 03-18-2017, 05:24 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - DaRkL3AD3R - 03-18-2017, 07:40 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - aelius - 02-26-2022, 02:44 AM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode