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Why isn't exclusive fullscreen implemented in D3D12
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Why isn't exclusive fullscreen implemented in D3D12
10-15-2016, 02:32 AM
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JMC47 Offline
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Much like Vulkan's backend, there is no way for the D3D12 backend to achieve exclusive fullscreen. In this case, it's not a limitation of the API, but a limitation of how the backend was designed. Some of the speed would have to be sacrificed in order to get exclusive fullscreen support along with a lengthy rewrite.
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Messages In This Thread
Why isn't exclusive fullscreen implemented in D3D12 - drhycodan - 10-15-2016, 01:44 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - JMC47 - 10-15-2016, 02:32 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Gir - 03-17-2017, 11:35 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Aleron Ives - 03-17-2017, 01:59 PM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Gir - 03-17-2017, 02:06 PM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Aleron Ives - 03-17-2017, 03:15 PM
RE: Why isn't exclusive fullscreen implemented in D3D12 - JMC47 - 03-18-2017, 03:09 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - DaRkL3AD3R - 03-18-2017, 03:10 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - JosJuice - 03-18-2017, 04:52 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Helios - 03-18-2017, 04:55 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Gir - 03-18-2017, 05:11 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - Helios - 03-18-2017, 05:24 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - DaRkL3AD3R - 03-18-2017, 07:40 AM
RE: Why isn't exclusive fullscreen implemented in D3D12 - aelius - 02-26-2022, 02:44 AM

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