On such devices as the Honor 8 (FRD-L09) with Kirin 950 and 4GB RAM, the games' performance is so variable.
Old versions (from 5.0-4xxx to 5.0-60xx)
Madagascar - half native speed (1 in-game second = 2 real-time seconds)
Sonic Adventure 2 - native speed (in some scenes it lowers to half- or quarter-native)
Latest versions (from 5.0-61xx to 5.0-11xxx)
Madagascar - eighth-native speed (weihuoya's MMJ-builds have quarter-native speed in that game)
Sonic Adventure 2 - half- or quarter-native speed (in some scenes it lowers to eighth-native), the Vulkan backend speeds that game up to native or half-native speed, but the screen flickers crazily when Sonic is running
Need for Speed: Most Wanted - half-native speed (overclocking to 40% makes the speed close to native)
Need for Speed: Carbon (Wii) - quarter-native speed (overclocking to 40% makes the speed close to half-native)
Billy Hatcher and the Giant Egg - eighth-native speed
Madagascar: Escape 2 Africa - half-native speed (overclocking to 40% makes the speed close to native)
Need for Speed: Underground 2 - eighth-native speed (overclocking to 40% and disabling Sync on Skip Idle and JIT follow branch on weihuoya's MMJ-builds makes the speed close to half-native)
Shrek the Third - quarter-native speed (disabling Sync on Skip Idle and JIT follow branch on weihuoya's MMJ-builds makes the speed close to native)
Old versions (from 5.0-4xxx to 5.0-60xx)
Madagascar - half native speed (1 in-game second = 2 real-time seconds)
Sonic Adventure 2 - native speed (in some scenes it lowers to half- or quarter-native)
Latest versions (from 5.0-61xx to 5.0-11xxx)
Madagascar - eighth-native speed (weihuoya's MMJ-builds have quarter-native speed in that game)
Sonic Adventure 2 - half- or quarter-native speed (in some scenes it lowers to eighth-native), the Vulkan backend speeds that game up to native or half-native speed, but the screen flickers crazily when Sonic is running
Need for Speed: Most Wanted - half-native speed (overclocking to 40% makes the speed close to native)
Need for Speed: Carbon (Wii) - quarter-native speed (overclocking to 40% makes the speed close to half-native)
Billy Hatcher and the Giant Egg - eighth-native speed
Madagascar: Escape 2 Africa - half-native speed (overclocking to 40% makes the speed close to native)
Need for Speed: Underground 2 - eighth-native speed (overclocking to 40% and disabling Sync on Skip Idle and JIT follow branch on weihuoya's MMJ-builds makes the speed close to half-native)
Shrek the Third - quarter-native speed (disabling Sync on Skip Idle and JIT follow branch on weihuoya's MMJ-builds makes the speed close to native)