But I want to do it right and im not going past 4.2 if I dont know what im doing. I need someone who knows what they are doing
Both game A and B use feature X. Game A doesn't care if feature X's return value is off by one or two bits. Game B does. Fast emulation means only game A works properly while accurate emulation means both games work but A is slower than if we emulated feature X less accurate.
So why not make it so that when Game A is running, feature X is off so it runs at full speed. Then when you change to game B, feature X works again????
Both game A and B use feature X. Game A doesn't care if feature X's return value is off by one or two bits. Game B does. Fast emulation means only game A works properly while accurate emulation means both games work but A is slower than if we emulated feature X less accurate.
So why not make it so that when Game A is running, feature X is off so it runs at full speed. Then when you change to game B, feature X works again????
Both game A and B use feature X. Game A doesn't care if feature X's return value is off by one or two bits. Game B does. Fast emulation means only game A works properly while accurate emulation means both games work but A is slower than if we emulated feature X less accurate.
So why not make it so that when Game A is running, feature X is off so it runs at full speed. Then when you change to game B, feature X works again????
Both game A and B use feature X. Game A doesn't care if feature X's return value is off by one or two bits. Game B does. Fast emulation means only game A works properly while accurate emulation means both games work but A is slower than if we emulated feature X less accurate.
So why not make it so that when Game A is running, feature X is off so it runs at full speed. Then when you change to game B, feature X works again????