I don't really have many titles to compare but from what I've seen stuff they runs perfectly smooth using Direct 3D 11 or OpenGL on the stable build at a constant 60fps just absolutely eats it in the dev builds? If you run them in vulkan it goes right back to being smooth but in the other backends where a MUCH older build is buttery smooth they go from constant 60 FPS to 35-40?
I would think years of improvements would make things more stable/better performance, not less. Was there something massively changed with them over the years or did something new just break them and was never fixed?
I would think years of improvements would make things more stable/better performance, not less. Was there something massively changed with them over the years or did something new just break them and was never fixed?