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why is it so hard to help debug
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why is it so hard to help debug
11-14-2016, 11:34 PM
#7
labyrinth153 Offline
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Posts: 26
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Joined: Apr 2016
(11-14-2016, 07:39 PM)degasus Wrote: Of course, writing and maintaining a metal backend will be nice. Try to fork the null video backend and add new functionallity (in this order):
- window + context creation + presentation (Render.cpp)
- vertex buffer management + draw calls (VertexManager.cpp)
- shader compilation + caches (ShaderCache.cpp)

This should already give you regonise-able rendering in a few games.

Thanks! I'll look into this. Smile
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Messages In This Thread
why is it so hard to help debug - labyrinth153 - 11-14-2016, 12:13 PM
RE: why is it so hard to help debug - Helios - 11-14-2016, 12:18 PM
RE: why is it so hard to help debug - labyrinth153 - 11-14-2016, 12:25 PM
RE: why is it so hard to help debug - KHg8m3r - 11-14-2016, 12:47 PM
RE: why is it so hard to help debug - labyrinth153 - 11-14-2016, 01:12 PM
RE: why is it so hard to help debug - degasus - 11-14-2016, 07:39 PM
RE: why is it so hard to help debug - labyrinth153 - 11-14-2016, 11:34 PM
RE: why is it so hard to help debug - degasus - 11-15-2016, 08:04 PM

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