Yes, I know enough to realize that different games will have different requirements, or will run at a different speed, or be more difficult to emulate, etc. The thing is, this one doesn't make any sense.
I got two different games to play with my family. I got "Fortune Street" after seeing a Let's Play of it, and it looked like something my family would enjoy, since they generally like board games. I also managed to get "Xenoblade Chronicles", which was more of a game that I wanted to play myself, but I figured I'd let my little brother try it out, since he likes trying new kinds of games.
Tried getting Fortune Street to work. Had to set the in-game settings to the fastest possible animation speed, and turn the volume all the way down on the TV in order to play the game. It ran rather slowly, and the music was painful to try and listen to. Even so, it was still playable, and we had fun.
Later, I set up Xenoblade Chronicles for my little brother. Had very little expectations that it would work after seeing how Fortune Street ran, knowing how extensive the game would probably be in comparison, and warned him at length that the game may not work well, and that he could play something else if he wanted. He still wanted to try it, so I fired it up.
Strangely enough, it started running at full speed. Confused, I dipped into the settings and upped the resolution, since it had been turned down in an attempt to get Fortune Street working better. Xenoblade still went at full speed. I admit, there were times that there was a touch of lag when there was a lot going on on-screen, but I had to actually look for it to notice, and my little brother didn't seem to notice or care.
Having seen Fortune Street, I don't see what there is to that game that would make it difficult to emulate. It's a virtual board game, with not a lot going on at any particular time. Xenoblade Chronicles ran exceptionally, even with boosted resolution, with long-distance views and actual action during battle.
I'm a bit curious as to why the seemingly less-extensive game would run worse than the game that I had heard was supposed to be pushing the Wii to its limits. Could anybody explain this to me?
I got two different games to play with my family. I got "Fortune Street" after seeing a Let's Play of it, and it looked like something my family would enjoy, since they generally like board games. I also managed to get "Xenoblade Chronicles", which was more of a game that I wanted to play myself, but I figured I'd let my little brother try it out, since he likes trying new kinds of games.
Tried getting Fortune Street to work. Had to set the in-game settings to the fastest possible animation speed, and turn the volume all the way down on the TV in order to play the game. It ran rather slowly, and the music was painful to try and listen to. Even so, it was still playable, and we had fun.
Later, I set up Xenoblade Chronicles for my little brother. Had very little expectations that it would work after seeing how Fortune Street ran, knowing how extensive the game would probably be in comparison, and warned him at length that the game may not work well, and that he could play something else if he wanted. He still wanted to try it, so I fired it up.
Strangely enough, it started running at full speed. Confused, I dipped into the settings and upped the resolution, since it had been turned down in an attempt to get Fortune Street working better. Xenoblade still went at full speed. I admit, there were times that there was a touch of lag when there was a lot going on on-screen, but I had to actually look for it to notice, and my little brother didn't seem to notice or care.
Having seen Fortune Street, I don't see what there is to that game that would make it difficult to emulate. It's a virtual board game, with not a lot going on at any particular time. Xenoblade Chronicles ran exceptionally, even with boosted resolution, with long-distance views and actual action during battle.
I'm a bit curious as to why the seemingly less-extensive game would run worse than the game that I had heard was supposed to be pushing the Wii to its limits. Could anybody explain this to me?