• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 291 292 293 294 295 ... 1133 Next »

Why Does This Game Work, But Not That One??
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Why Does This Game Work, But Not That One??
11-22-2016, 12:51 PM
#1
kurt91
Unregistered
 
Yes, I know enough to realize that different games will have different requirements, or will run at a different speed, or be more difficult to emulate, etc. The thing is, this one doesn't make any sense.

I got two different games to play with my family. I got "Fortune Street" after seeing a Let's Play of it, and it looked like something my family would enjoy, since they generally like board games. I also managed to get "Xenoblade Chronicles", which was more of a game that I wanted to play myself, but I figured I'd let my little brother try it out, since he likes trying new kinds of games.

Tried getting Fortune Street to work. Had to set the in-game settings to the fastest possible animation speed, and turn the volume all the way down on the TV in order to play the game. It ran rather slowly, and the music was painful to try and listen to. Even so, it was still playable, and we had fun.

Later, I set up Xenoblade Chronicles for my little brother. Had very little expectations that it would work after seeing how Fortune Street ran, knowing how extensive the game would probably be in comparison, and warned him at length that the game may not work well, and that he could play something else if he wanted. He still wanted to try it, so I fired it up.

Strangely enough, it started running at full speed. Confused, I dipped into the settings and upped the resolution, since it had been turned down in an attempt to get Fortune Street working better. Xenoblade still went at full speed. I admit, there were times that there was a touch of lag when there was a lot going on on-screen, but I had to actually look for it to notice, and my little brother didn't seem to notice or care.

Having seen Fortune Street, I don't see what there is to that game that would make it difficult to emulate. It's a virtual board game, with not a lot going on at any particular time. Xenoblade Chronicles ran exceptionally, even with boosted resolution, with long-distance views and actual action during battle.

I'm a bit curious as to why the seemingly less-extensive game would run worse than the game that I had heard was supposed to be pushing the Wii to its limits. Could anybody explain this to me?
Reply
11-22-2016, 01:09 PM
#2
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
*******
Posts: 5,644
Threads: 4
Joined: Sep 2013
My guess is that it is just more CPU intensive than Xenoblade Chronicles. The CPU in your computer is definitely the choke point of your system. Can you give it a try in the latest 5.0 dev build and see if some of the more recent changes have had an impact on the speed?

Were you using OpenGL, D3D11, D3D12, or Vulkan?
Find
Reply
11-26-2016, 08:38 AM
#3
kurt91
Unregistered
 
Downloaded the newest build and gave it a try for a little bit a couple days ago. Still not quite full speed, but playable. The music sounded a bit off at first, but after a while was somewhat fine. Bit scratchy on some notes, but not as ear-bleedingly bad as before.

Anyways, I was using OpenGL. I've never tried the Vulcan backend, as prior to reading the latest news post here, I had no idea what it was. I'm visiting my family for Thanksgiving break, and my PC is set up on the television in the living room. I have a fairly large family, and we can only use the television for one thing at a time, so I might not get to try this one again for a while. Do I need to install anything to get the Vulcan one to work, or can I just fire it up the next time I get a chance?
Reply
11-26-2016, 10:12 AM
#4
Helios Offline
Stellaaaaaaa
**********
Developers (Some Administrators and Super Moderators)
Posts: 4,403
Threads: 15
Joined: May 2012
Use Vulkan or D3D11/12. Don't use OGL on AMD GPUs. It's slow.

Your CPU is also really old and not much can be done about that.
Find
Reply
11-26-2016, 11:45 AM
#5
Sinjai Offline
Hai. c:
**
Posts: 6
Threads: 2
Joined: Nov 2016
(11-26-2016, 10:12 AM)Helios Wrote: Use Vulkan or D3D11/12. Don't use OGL on AMD GPUs. It's slow.

Your CPU is also really old and not much can be done about that.

Any chance you could look at the specs on my profile and tell me what my settings should look like for most games?
Find
Reply
11-27-2016, 02:17 AM
#6
Helios Offline
Stellaaaaaaa
**********
Developers (Some Administrators and Super Moderators)
Posts: 4,403
Threads: 15
Joined: May 2012
make a new thread
Find
Reply
11-27-2016, 04:29 AM
#7
Sinjai Offline
Hai. c:
**
Posts: 6
Threads: 2
Joined: Nov 2016
(11-27-2016, 02:17 AM)Helios Wrote: make a new thread

https://forums.dolphin-emu.org/Thread-optimal-settings--47027
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode