Unrelated tidbit, you won't get any of hybrid ubershaders benefits on nvidia on OpenGL. The rendering thread locks while compiling shaders anyways because of how nvidia's GL and Vulkan implementations work.
Direct3D 11 is recommended for hybrid ubershaders on nvidia. Or you could use exclusive if you hate your GPU and want to make it sweat.
Direct3D 11 is recommended for hybrid ubershaders on nvidia. Or you could use exclusive if you hate your GPU and want to make it sweat.
