More specifically, the Wii, and DS handhelds, never seemed to make use of antialiasing, and that's extremely prevalent in the Pokemon and Animal Crossing videos.
I've noticed that even in Breath of the Wild sometimes it seems like there's 2x or 4x AA but other times I'm like, why the hell is there so many jaggies?
Why doesn't Nintendo go with FXAA or even conservative morphological antialiasing?
I've noticed that even in Breath of the Wild sometimes it seems like there's 2x or 4x AA but other times I'm like, why the hell is there so many jaggies?
Why doesn't Nintendo go with FXAA or even conservative morphological antialiasing?
![[Image: A0B1n7Q.png]](http://i.imgur.com/A0B1n7Q.png)