lol.... unless we get one
Why do Miis not render?
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03-29-2009, 04:39 AM
03-29-2009, 06:16 AM
(03-29-2009, 03:09 AM)PewnyPL Wrote: Yes, but you need to dump OS from Wii with original 1.0 version... And that's nearly impossible to get one. Really? My WiiOS 3.3U boots and runs just fine, but just like in the original screenshot posted in the announcement, none of the channels actually show up. (I dumped my NAND and the channels are most definitely there. I can even convert them to .wad format and load them individually and they run fine, they're just not shown in the wiiOS menu.) I've got literally *hundreds* of Miis in my Mii Channel thanks to the Mii Parade, but none of them actually show faces. It seems that the hair, nose, and facial color all show just fine (As well as the body of course) but Ninty is doing some strange voodoo code to draw the rest of the face that Dolphin isn't quite understanding for some reason. I notice personally that the parts that show are actual 3D meshes, where as the parts that *don't* show are textured quads. I Assume that the individual parts (eye, mouth, eyebrows, etc) are all polygons since that would make them easier to move around, and it would explain why some of the parts can stick up through the hair and things, whereas a flat texture (of the whole face) drawn offscreen would wrap around the head and not do this. Or perhaps this isn't true, they could be using a flat texture for the face, but drawing it on a shape that allows it to do things like this. Think a piece of paper in front of the face, only curved slightly so it doesn't look weird from the sides. I dunno, this is all just me guessing from having made entirely too many Miis. ^_^ 06-30-2009, 02:16 AM
(This post was last modified: 06-30-2009, 02:18 AM by Dolphituus.)
Hey I am new here, wanted to ask sometimes whether these are then possibly the WiiFaceData anyhow from the Wii copy.so that he loads the Mii faces like eyes and others?
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