(02-20-2018, 07:53 PM)biomedical1010 Wrote: You're greatly underestimating the amount of people who want a gaming phone, as well as the people who prefer gaming on their phone than sitting in front of a computer screen.
Look at those PS1 emulators on the playstore. PS1 has such outdated graphics that even with the best gameplay the only people who'd want to play its games are nostalgic ones, and look at just one of the paid emulators, ePSXe, it has more than half a million purchases.
Do you think a real working PS2 emulator will get anything short of millions of purchases if it is proven to work?
Btw DamonPS2 does steal lots of code from PCSX2, but bringing an emulator to Android is an entirely different powerlevel. What they have accomplished up till now has to have taken them years of work. PCSX2 themselves thought an android version was impossible.
Whether they'll continue the project or give up we'll have to see.
It is you who is completely OVERestimating the amount of people... we ONLY see half a million, and that is since the beginning that they started counting the downloads and remember: DOWNLOADS; this means that if I download the game 30 times it will count as 30 downloads. Next to that: how long has ePSXe been on the store? On top of that is that it is only 2.5% of the owners of a Samsung Galaxy S8 and that is leaving ALL OTHER mobile phones out of the equation.
What DamonPS2 did is nothing really interesting, it at most took a couple of WEEKS to get it to work. The dev's of PCSX2 didn't think it was impossible, they were thinking that mobile phones were too slow... And nothing less is true... the games that DO run require so many speedhacks that they break and on top of that they still have huge framedrops, slowdowns and 101 bugs that the "dev" of DamonPS2 will never be able to solve.
Check my profile for up to date specs.