(02-18-2018, 04:38 AM)JonnyH Wrote: Probably not, it'll be an incremental improvement for sure, so "more" games will likely work at a playable speed, but not all. Remember, some games use features that are extremely expensive to emulate - some don't even work on the latest desktop CPUs at full speed in some cases.
Plus, many of the issues with performance end up being due to things like GPU drivers being inefficient or missing useful features - sometimes these cause things like excess synchronisation between the CPU and GPU, which means the performance doesn't even scale directly with improved CPU performance - as much of the time is waiting on the overhead of the synchronization and the communication fabric rather than the processing units themselves.
Why does Qualcomm hate drivers so much? Why do they even bother making more powerful hardware if they refuse to make drivers for it?
The guys behind the Principle of Talos game also said the reason their games came to the shield but not Snapdragon is cause the horrible drivers which they were't able to work around.
I'm frank amazed the dolphin people are still trying to make it work even after 5 years of fruitless effort.
