Why do games still have choppy sound and slow motion even on a snapdragon 835?
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02-19-2018, 07:39 AM
02-19-2018, 07:56 AM
The only thing that makes a gives better framerate is switching to vulkan. But that gives black trails and black textures everywhere. Any idea what could cause this?
02-19-2018, 08:13 AM
(02-19-2018, 07:56 AM)biomedical1010 Wrote: The only thing that makes a gives better framerate is switching to vulkan. But that gives black trails and black textures everywhere. Any idea what could cause this? Crappy mobile GPU drivers that still don´t handle Vulkan good enough, I guess. Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
(02-18-2018, 12:16 PM)Helios Wrote: Because those projects have developers that care enough to find and implement workarounds for shitty drivers. I personally think the dolphin team should consider charging for the app and making more efficient build changes. Part of the reason many people bought snapdragon 835 phones or what contributed to the Galaxy s8s huge success was the ability to bring GameCube and Wii to their mobile phones. Part of the reason why people choose Android over iOS is mainly for the emulators and gaming. There are other benefits as well like the camera and hardware. It's a little disheartening to hear that most dolphin developers push Android to the side like it's not worth looking over. The dolphin dev team can always keep their full time gigs and keep the Android as a part time gigs that is paid! The new emulator damonps2 is crap and yet gets so many sales because they understand Android is exponentially growing in fan base with emulation as part of the reason for that. It is also getting increasingly harder to pirate apps on the Google play store because of improved license security. Side loaders and apps like parallel space or lucky patcher would not work with a lot of paid apps on the play store. 02-20-2018, 06:48 PM
(This post was last modified: 02-20-2018, 07:19 PM by mstreurman.)
(02-20-2018, 11:31 AM)Haze89 Wrote: I personally think the dolphin team should consider charging for the app and making more efficient build changes. Part of the reason many people bought snapdragon 835 phones or what contributed to the Galaxy s8s huge success was the ability to bring GameCube and Wii to their mobile phones. Part of the reason why people choose Android over iOS is mainly for the emulators and gaming. There are other benefits as well like the camera and hardware. It's a little disheartening to hear that most dolphin developers push Android to the side like it's not worth looking over. The dolphin dev team can always keep their full time gigs and keep the Android as a part time gigs that is paid! The new emulator damonps2 is crap and yet gets so many sales because they understand Android is exponentially growing in fan base with emulation as part of the reason for that. It is also getting increasingly harder to pirate apps on the Google play store because of improved license security. Side loaders and apps like parallel space or lucky patcher would not work with a lot of paid apps on the play store. Huge misconceptions here, people do not buy any phone for emulation, there are people that do research for the fastest phone for emulation but that is like 0.01% of the phone's userbase. The "new" emulator "DamonPS2" is a paid fork of PCSX2 that was stolen from them and suddenly asked money for, they do not distribute the sourcecode (As is needed by the license used by them) nor do they acknowledge the original creators. Also the "creator" of DamonPS2 doesn't give a crap about his users, the only thing he gives a crap about is money. Just read up on PCSX2.net page where they wrote a nice blog about it. He made 5 "updates" and the only thing he did was make some of the configuration options available in the desktop version of PCSX2 visible in the Android UI, and updated that all of a sudden the amount of perfectly playable games went from 15% to 25% of the library... (close to impossible) Oh btw: According to the Play Store DamonPS2 has a WHOPPING 5000 to 5999 downloads.... and that is with 20 Million Samsung Galaxy S8 (plus/edge) sales and then we are not even talking about different brands and phones. (source: https://wccftech.com/galaxy-s8-20-millio...d-quarter/ https://play.google.com/store/apps/detai...pro.ppsspp) The reason why people "flock" to emulators is just the state of games on any mobile device: either you get paid2win microtransaction crap, tap and wait games, games that are riddled with ads that make it completely unplayable, plain shovelware or developers that think people are willing to pay $20 for a crappy shitty match 3 game.
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02-20-2018, 07:02 PM
(02-20-2018, 11:31 AM)Haze89 Wrote: I personally think the dolphin team should consider charging for the app and making more efficient build changes. I don't get we see this argument over and over again. No, money won't help in a voluntary project. Everyone with the skills to work on such tasks have well paid jobs. So as long as we're not talking about the same kind of income as the CEMU project, I think it will hurt dolphin. 02-20-2018, 07:53 PM
(This post was last modified: 02-20-2018, 08:17 PM by biomedical1010.)
(02-20-2018, 06:48 PM)mstreurman Wrote: Huge misconceptions here, people do not buy any phone for emulation, there are people that do research for the fastest phone for emulation but that is like 0.01% of the phone's userbase. You're greatly underestimating the amount of people who want a gaming phone, as well as the people who prefer gaming on their phone than sitting in front of a computer screen. Look at those PS1 emulators on the playstore. PS1 has such outdated graphics that even with the best gameplay the only people who'd want to play its games are nostalgic ones, and look at just one of the paid emulators, ePSXe, it has more than half a million purchases. Do you think a real working PS2 emulator will get anything short of millions of purchases if it is proven to work? Btw DamonPS2 does steal lots of code from PCSX2, but bringing an emulator to Android is an entirely different powerlevel. What they have accomplished up till now has to have taken them years of work. PCSX2 themselves thought an android version was impossible. Whether they'll continue the project or give up we'll have to see. biomedical1010 Wrote:mstreurman Wrote:Huge misconceptions here, people do not buy any phone for emulation, there are people that do research for the fastest phone for emulation but that is like 0.01% of the phone's userbase.You're greatly underestimating the amount of people who want a gaming phone ... just one of the paid emulators, ePSXe, it has more than half a million purchases. Umm.... https://www.gartner.com/newsroom/id/3609817 Gartner Wrote:In 2016 overall, smartphone sales to end users totaled nearly 1.5 billion units, an increase of 5 percent from 2015 (see Table 2). 500k installs in 3-4 years (roughly 150k per year) sounds impressive, until you compare it to 1.5 billion sales in one year for all android devices! So epsxe's annual installs are only one ten-thousandth (0.0001) the number of new devices per year. Emulation on Android is still extremely niche. ...of course emulation in general is pretty niche, but still, perspective helps! AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
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