It should probably be explained to the op how much work actually went into emulating the dsp and audio in Dolphin due to the lack of documentation in the beginning. If it wasn't for the Dolphin team and a lot of reverse engineering Zelda Ucode games such as Zelda: Windwaker, Twilight Princess, Super Mario games etc.. would have never had audio. Not only that many other games wouldn't have proper audio under HLE and there would be several other issues among those already mentioned above.
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Why asynchronous audio should not have been removed....and an idea.
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