Tested on both Direct3D11 and OpenGL, areas of all the games I've tested so far show white lines when using anti-aliasing.
ExampleThe easiest to see is the line through the middle of the red pillar)
With AA:
Without AA:
From my research, this problem was said to be fixed on one of the older revisions but it still remains. Some have said that this problem doesn't occur on Nvidia cards, so I ask for your help on how this problem can be fixed if possible
ExampleThe easiest to see is the line through the middle of the red pillar)
With AA:
Spoiler:
Spoiler: