I'm working on changes to our texturing system, and I have reason to believe we have been mishandling EFB copies in the Z16 format (Z16H, Z16L, etc.) What games use 16-bit depth buffer copies?
Please note, I do not mean games that use a 16-bit Z-buffer. I mean games that copy the Z-buffer to a 16-bit format in RAM such as Z16H or Z16L.
Please note, I do not mean games that use a 16-bit Z-buffer. I mean games that copy the Z-buffer to a 16-bit format in RAM such as Z16H or Z16L.