(03-14-2015, 04:44 AM)JMC47 Wrote: Because it's a bad option that did bad things and it won't fix an issue you're having. Once async audio died you have no reason to use it unless you're trying to use weird options and hacks.
I see... Thanks.
Then again, I wonder what would be a good solution for this.
It's the same problem I've had on my previous post but for the third game. I've been waiting to get lucky with the dev builds that might just end up fixing this problem indirectly, since trial and error doesn't seem to be getting anywhere ;_;
