When will the emulator support DX11??
|
06-10-2010, 12:28 AM
(06-09-2010, 07:10 AM)Xtreme2damax Wrote: @Dacoif thats the case then DX sucks ass and is staying behind for YEARS :/ keep in mind that what the wii uses is similar to OpenGL and stuff... 06-10-2010, 12:46 AM
I read Dx11 can do multisampling aliasing when Dx9 can't in Dolphin. Anyway that's just an enchantment so I doubt it's an significant reason for making the plugin.
Btw, isn't OpenGL on v4 now? There's no effects in OGL missing requiring an upgrade...?
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900; Win8 64-Bit 06-10-2010, 02:36 AM
Quote:Btw, isn't OpenGL on v4 now? There's no effects in OGL missing requiring an upgrade...?Tongue No it isn't. The current version is still 3.2, I believe 4.0 is scheduled for late this year but it might be next year, not sure. It's definitely not out yet though, that I am sure of. Quote:if thats the case then DX sucks ass and is staying behind for YEARS :/ It doesn't work like that.....opengl and dx make different changes and improvements each generation. One may make a change that the other deems unnecessary. Even dx11 wouldn't be sufficient for perfect emulation but it does support almost all of the features that the wii supports, if only nintendo hadn't come up with such a weird efb system, that would have made the developers lives so much easier.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 06-11-2010, 06:42 PM
(06-10-2010, 12:46 AM)KHRZ Wrote: I read Dx11 can do multisampling aliasing when Dx9 can't in Dolphin. Anyway that's just an enchantment so I doubt it's an significant reason for making the plugin. It's great if so. By the way new NVidia Tool named "SSAA-Tool" gives support for 2x -8x Sparse-Grid-Super-Sampling AA. It looks much better than ordinary SuperSampling. It works under dx9 and DX10&11. So you can have everywhere Super Sampling AA. You can have even 32xSGSSAA if you combine it with older hybrid-AA modes like 16xS or 32xS. This is a picture from SMG2 mit new 8xSGSSAA@32xS=32xSGSSAA 20FPS with GTX 480@870Mhz. 06-11-2010, 11:56 PM
(06-11-2010, 06:42 PM)gouvernator Wrote:(06-10-2010, 12:46 AM)KHRZ Wrote: I read Dx11 can do multisampling aliasing when Dx9 can't in Dolphin. Anyway that's just an enchantment so I doubt it's an significant reason for making the plugin. That's awesome. If you don't mind, would you post more pics with 32xSSAA or if you have, the experimental dx10/11 plugin. 06-12-2010, 01:21 AM
06-12-2010, 01:25 AM
No AA support in my plugin whatsoever right now. Maybe I'll add that in the future though, or someone else does.
I have some development screenshots on my hdd, but I better use the time to finish up the plugin rather than to upload the screenshots again 06-12-2010, 01:38 AM
anytime soon are you plannng to release a public beta??
Checkout my latest project ( it is a program that downloads and compiles dolphin on mac and linux now): http://code.google.com/p/dolphin-emu-downloader (It's unofficial and maintained by me, not the dolphin dev team) |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)