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What types of frame rates should I be getting
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What types of frame rates should I be getting
11-14-2016, 05:48 AM (This post was last modified: 11-14-2016, 05:48 AM by JosJuice.)
#11
JosJuice Offline
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(11-14-2016, 05:44 AM)Slottedpig Wrote: I've found that it is the shader issue as I've been researching more, where can I get dolphin with the ubershader compiled into it?

At this point, there is a PR build that includes ubershaders, but... (Probably an oversimplification:) It lacks very many things, so it will most likely run slower than a regular build of Dolphin. Don't bother with it for now.
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11-14-2016, 06:25 AM
#12
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(11-14-2016, 05:48 AM)JosJuice Wrote: At this point, there is a PR build that includes ubershaders, but... (Probably an oversimplificationSmile It lacks very many things, so it will most likely run slower than a regular build of Dolphin. Don't bother with it for now.

Ok last question I promise, the shaders once built and saved are used for that same game as long as I don't install new drivers or change my emulator. Correct? If I change setting a it seems that stuttering comes back a little bit, is that common? I mean I'm getting some seriously frame loss like Mario kart wii completely froze on me till I skipped to the next frame and then next time I played the same course it was significantly better. Does it sometimes take more than one run through to July the shader chache?
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11-14-2016, 06:41 AM
#13
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(11-14-2016, 06:25 AM)Slottedpig Wrote: Ok last question I promise, the shaders once built and saved are used for that same game as long as I don't install new drivers or change my emulator. Correct?

Yes.

(11-14-2016, 06:25 AM)Slottedpig Wrote: If I change setting a it seems that stuttering comes back a little bit, is that common?

Some settings require new shaders to be generated.

(11-14-2016, 06:25 AM)Slottedpig Wrote: Does it sometimes take more than one run through to July the shader chache?

If not all shaders are triggered in the first run, then yes, multiple runs are needed to fill the shader cache.
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11-14-2016, 07:08 AM
#14
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(11-14-2016, 06:41 AM)JosJuice Wrote: Yes.


Some settings require new shaders to be generated.


If not all shaders are triggered in the first run, then yes, multiple runs are needed to fill the shader cache.

You guys are the best thank you so much! I'll be waiting anxiously for the stutter problem to be fixed as explained using the ubershaders eventually or possibly vulkan API. Good luck!!?
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11-15-2016, 11:50 PM
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(11-14-2016, 07:08 AM)Slottedpig Wrote:  Good luck!!?

Yeah, that is what we need. Ubershaders result in by far slower shaders which may need more time to execute then to wait for the shader compiler. But we'll see, it's a nice experiment.
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11-15-2016, 11:59 PM (This post was last modified: 11-16-2016, 12:03 AM by Admentus.)
#16
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(11-14-2016, 07:08 AM)Slottedpig Wrote: You guys are the best thank you so much!  I'll be waiting anxiously for the stutter problem to be fixed as explained using the ubershaders eventually or possibly vulkan API.  Good luck!!?

You should update to the latest development build instead of the stable Dolphin 5.0 version. The Vulkan API is already implemented and fully working as of the latest development build (which currently is at 5.0-1318). Both the latest development builds and the latest stable build are supported. Keep in mind that the development builds might be a bit less stable due the many changes it receives, but most of the time the development builds works just are perfectly and even smoother (due improved features). The stable build is just being updated once in a long time if enough improvement has proven themselves.
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