(11-14-2016, 02:07 AM)JosJuice Wrote: Usually the same, but there might be exceptions where D3D12 is worse. The D3D12 backend simply isn't as mature as the OpenGL backend.
Yes.
Ok so I did the update actually full format to windows 10 and I'm seeing the same behavior but maybe this is what it's supposed to be doing. When running a game sometimes the screen freezes for a split second and the frame rate drops, then it catches right back up and won't do it again ever in that same spot. Does that make any sense? An example would be loading Mario kart wii when you load Luigi circuit when it pans the track before you start it freezes and drops the frame rate and then immediately catches back up. Mario sunshine also does the same type of thing. Is there something I'm missing? It seems like once it loads that section of the game one time even if I turn it off and back on again it won't ever jitter in the same spot. Thanks to everyone who is responding to this post. This community and most of the emulation community in general are fantastic people. One this is running smoothly I'll be donating to the project just as I have to the other emulation projects that I deal with. A lot of people don't understand how important game preservation is im glad there are people who do!
