Quote:They're familiar to gamers in the same sense that Link and Zelda are. They change throughout many of the games, but you can consider them to be sort of "staples" that you'll see over and over. Wind Waker broke away from those staples (again, except for Hyrule at the end + Link & Zelda); it created Zelda world that was largely unrecognizable in comparison to others that had come before it.I know what you're trying to say, but I still stand by my point that thus far, every Zelda world has been unrecognizable.
From Ocarina of Time, to Majora's Mask, to Wind Waker, to Twilight Princess and now Skyward Sword. Not even one time I've felt that I've seen something before.
They were all unique experiences.
Ah, so you meant seamless in that way.
The transition between locations/maps have never been long enough to bring me out of the games. They were pretty quick if you ask me.
And yes, you're right about Wind Waker, it was for the major part seamless, which truly stood out and I too really appreciated that.
I'm sure you also know why it was possible to only do it in Wind Waker.
