Good response. I would just like to point out that both of those points were already mentioned in the video card hierarchy thread:
In fact the data used for that thread is based on a single benchmarking thread with a single game (mario kart wii). So it's not even an average value. Mario Kart Wii is fairly demanding on the GPU as far as Wii games go so it's assumed that if your GPU can run it without slowdowns then MOST other games will run without slowdowns as well.
As far as AA is concerned which is really the one thing missing. Well we don't have any testing data with MSAA so I can't add that. SSAA is easy to calculate though. Performance with SSAA should be equivalent to IR x square root of SSAA samples. So in other words 2x IR + 4xSSAA would be equivalent to 4x IR with no SSAA in performance (2 x sqrt(4) = 4). If you know the level of GPU performance needed for each level of IR (which is listed in the thread) then by extension you also know the level of GPU performance needed for each level of SSAA. I used to have a section in the thread listing what each IR was equivalent to with SSAA but I guess I must have taken it out for some reason.
The original post of this thread didn't mention AA at all. It only mentioned that he wanted to run at 3x IR. So the video card hierarchy thread should have definitely been specific enough to answer that question.
NaturalViolence Wrote:Assuming you've eliminated any cpu bottlenecks and you've done what the above paragraph mentions as far as settings go the video card requirements of dolphin then depend on two settings which both significantly increase gpu performance requirements by increasing the number of pixels rendered for each frame by the gpu. These two settings are SSAA (anti-aliasing) and internal resolution. The following is a list of what I would consider the minimum video cards required for running games at 60fps at each internal resolution. We're going to leave SSAA out for now to make things simple.
NaturalViolence Wrote:Because of these simple facts the only way that I can provide you with some idea as to what video card you should have is to assume that your cpu is not bottlenecking your video card and provide you with an AVERAGE video card requirement for more demanding games for each combination of settings. So keep in mind that the video card requirements are not the same for every game, what you see below is merely the the average for most of the more demanding games.
In fact the data used for that thread is based on a single benchmarking thread with a single game (mario kart wii). So it's not even an average value. Mario Kart Wii is fairly demanding on the GPU as far as Wii games go so it's assumed that if your GPU can run it without slowdowns then MOST other games will run without slowdowns as well.
As far as AA is concerned which is really the one thing missing. Well we don't have any testing data with MSAA so I can't add that. SSAA is easy to calculate though. Performance with SSAA should be equivalent to IR x square root of SSAA samples. So in other words 2x IR + 4xSSAA would be equivalent to 4x IR with no SSAA in performance (2 x sqrt(4) = 4). If you know the level of GPU performance needed for each level of IR (which is listed in the thread) then by extension you also know the level of GPU performance needed for each level of SSAA. I used to have a section in the thread listing what each IR was equivalent to with SSAA but I guess I must have taken it out for some reason.
The original post of this thread didn't mention AA at all. It only mentioned that he wanted to run at 3x IR. So the video card hierarchy thread should have definitely been specific enough to answer that question.
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-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony