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What kind of Gpu do i need for 4x IR.
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What kind of Gpu do i need for 4x IR.
04-04-2013, 02:20 PM (This post was last modified: 04-04-2013, 02:20 PM by NaturalViolence.)
#21
NaturalViolence Offline
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Venomx1 Wrote:haha well i get lost in all the different kinds of AA.

i just assumed DX11 being the more recent api had the better AA settings. apparently not xD

think we will see the SSAA in 11mode then in the future? or do they run with inferior AA to make coding easier atm?

Neobrain is basically in charge of maintaining the d3d11 backend since he wrote most of it. And he's not too fond of working on AA improvements. So no.
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04-04-2013, 02:24 PM
#22
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ah so dev is on basically all on 9 still. makes sense from a hardware standpoint. dx11 mode only for those few compatibility issues Tongue which is small amount of games last time i checked.

thanks
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04-04-2013, 02:32 PM
#23
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Yeah....no. D3d11 is being targeted much more actively for improvements than d3d9 at the moment. It's just that the guy working on d3d11 cares about accuracy but not image quality.
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04-05-2013, 02:24 AM
#24
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(04-04-2013, 02:32 PM)NaturalViolence Wrote: Yeah....no. D3d11 is being targeted much more actively for improvements than d3d9 at the moment. It's just that the guy working on d3d11 cares about accuracy but not image quality.
true.accuracy is more important. nice to know that itll get updated eventually Tongue
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