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what is the state of the emulator?
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what is the state of the emulator?
05-30-2010, 01:40 AM
#21
ector Offline
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(05-29-2010, 11:40 PM)House64 Wrote: pffff... I think 25%. It still needs a lot of works, in my opignon devs began with a bad base Sad

What base? Dolphin began with no base Tongue
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05-30-2010, 03:35 AM (This post was last modified: 05-30-2010, 04:26 AM by House64.)
#22
House64 Offline
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Haha yes It's very funny --'

I think you don't understand what I try to say (I'm French I's difficult for me to speak a good english...)
Well I will try to justify my point of view...

Firstable, my hardware :
-Intel Core 2 Duo 2.00 GHz
-Nvidia GeForce 9400M
I know that my computer is not very powerful. But don't worry about that, my explications will consider that.

The Nintendo64 was realased in Europe in 1996. Now We are in 2010, 14 years after, and many N64 games still don't work cleanly or don't work at all on N64 emulators, even if you have a good PC and even if the emulation techniques evolved.
The Wii was realased in December 2006, so almost 2007. Now we are in 2010, 3 years after. Dolphin can emulate many Wii games. With the same emulation techniques that the N64 emulation (DirectX, OpenGL...). Did you really think that Dolphin is almost finished? Did you think 2010 PCs are able to emulate clearly Wii games (and GameCube games)? Well, for the speed of course powerful PCs can do it, but the others? For a better emulation, we have to wait that most of the PCs, prossesors, graphic cards and emulation techniques evolve, because you go too fast !
Im's sure that in 2020 the GameCube/Wii emulation will be still not finished, so if you say that today Dolphin is 70/80% finish, it's funny Big Grin

Now I will prouve that you go too fast, you forgot the GC emulation :
=>The consequence is that the emulation is not complete, or if you prefer the emulation is more complicated, more slow because you don't try to find how to speed up some games, some specifics parts of emulation.
For exemple : Mario Smash Football, it don't use very complicated graphics. But, we don't know really why, this game run more slowler than Mario Kart Double Dash, or Super Smash Bros Melee, or Zelda Twillight Princess who normaly will use more ressourses than Mario Smash Football.
Exemple2 : New Super Mario Bros Wii run slowler than Super Smash Bros Brawl, did you think it's logical?

So that's why I think the emulator still needs a lot of work, but I admit that 25% is too short, so... 55% I think Smile
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(Sorry for my bad English, I'm French)
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05-30-2010, 04:04 AM
#23
Butz_san Offline
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ector or F|res are the only capables of saying how good or acurate is the emu so far, because they code the emu, simple as that Smile
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05-30-2010, 05:29 AM (This post was last modified: 05-30-2010, 05:30 AM by House64.)
#24
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I don't want to demotivate the devs, that's not my objective, your work is very good, and you work on the emulator almost every day Smile But I think that Dolphin still needs a lot of works (Especially about speed-ups and GameCube), and maybe later the state of the emulator will be 100% Wink
Windows Vista SP2 32 Bits / Mac OS X Snow Leopard
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Intel Dual Core 2 Duo 2.00 GHz
2 Go RAM
(Sorry for my bad English, I'm French)
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05-30-2010, 05:44 AM
#25
Starscream Away
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I don't think you're going to stop the developers from working on the emulator with your comments, so don't worry about that. If you ask me, the emulator is 65% complete.
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05-30-2010, 07:33 AM
#26
darkshadw Offline
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I agree with you SS!
New computer, I'm back!

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05-31-2010, 07:01 AM (This post was last modified: 05-31-2010, 07:01 AM by boogerlad.)
#27
boogerlad Offline
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well, dolphin is trying to be feature complete like a real wii, trying to match it everywhere. In areas like networking and ioses, there's not much complete. The fact that it can even play games is amazing, but it'll be a while before it is truly "done". Speed boosts only come after above is done, unless a dev feels like fixing it.
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05-31-2010, 02:24 PM (This post was last modified: 05-31-2010, 02:32 PM by frango0010.)
#28
frango0010 Offline
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Well that's kinda hard to measure... since we don't even know what could be a 100% on the emulator (many games are still being released, and many more still will)... But I can tell you it's not even near to perfection, which would be = to 100%... since there's TONS of games which still don't work (Monster Hunter TRI needs a bunch of workaround to get to play, still very buggy - both graphics and performance - and Mario Power Tennis WII can be taken as 2 good samples), even though MANY work, but even many of those many which works, aren't perfect (only some few, like SSBB and SSBM)... Performance is still an Issue that has to be solved... but for now they're focusing on precision of emulation... and that's a LOOOOOOOOOOOOOOOOOOOOONG road to perfection, and THEN they'll probably work on optimization... So I would say the emulator would be VERY roughly at 30% probably less, maybe more... no one knows...


@House64

You're not taking the fact that technology evolves faster and faster... so in the next year, the technology may evolve more than it evolved from 1996 to 2000 (hmmm.... 20GB hard disks were like "OMG THIS IS GONNA LAST FOR A WHOLE LIFE!!!".... what? 1TB now? oh... 2TB yeah yeah....), for example... and you must ALSO take the fact that this emulator is running the Wii games now (3 years after Wii release, as you stated) way better than any N64 emulator ran their games 3 years after the launch of the console... =)
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06-03-2010, 01:02 AM
#29
House64 Offline
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Hum... you're right, I'm agree with you Smile

I still think that the emulator needs speed boosts for many games...

(sry for my bad english)
Windows Vista SP2 32 Bits / Mac OS X Snow Leopard
NVidia Geforce 9400M
Intel Dual Core 2 Duo 2.00 GHz
2 Go RAM
(Sorry for my bad English, I'm French)
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