• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 66 67 68 69 70 ... 1132 Next »

What is the most demanding game to run in Single Core mode?
View New Posts | View Today's Posts

Thread Rating:
  • 1 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
What is the most demanding game to run in Single Core mode?
03-27-2020, 10:18 AM
#1
TomSea64 Offline
Junior Member
**
Posts: 30
Threads: 5
Joined: May 2019
I have my i5-8600k running at 5.0ghz and my goal has been to have Dolphin run as accurately as possible. I have read that single core mode is more accurate than dual code and the likelihood of their being issues is much lower. Also i believe i read something about the GPU driver can have an effect in dual core mode while it won't effect it in single core mode. Lately not only with Dolphin but with every emulator i have used i want it to be as accurate as possible. Games like Mario sunshine,Paper Mario TTYD,Double Dash,F-zero GX, And brawl run fine. Also i have another question. I have a Free sync Monitor and i want to make sure my frame pacing is consistent as possible, Should i disable Skip presenting duplicate frames and leave V sync off? I already leave V sync off because of free sync but i want to make sure that my frame pacing is as consistent as possible
Find
Reply
03-27-2020, 03:06 PM
#2
MayImilae Offline
Princess of Optimism
**********
Administrators
Posts: 4,193
Threads: 112
Joined: Mar 2011
Anything that hammers the CPU thread and GPU thread at the same time will be very challenging in single core mode. So I'd recommend Metroid Prime 3 and Last Story as good examples of where dual core still does a lot.

Quote:Also i believe i read something about the GPU driver can have an effect in dual core mode while it won't effect it in single core mode.

Nooot really no. The problem with dual core mode is all from the fact that we're taking an emulated single core CPU and splitting it between two host CPUs. Sure we are dividing it between CPU and GPU related tasks, which is moooostly ok, but we're still splitting a single core into two cores, and problems will always come from that. However, once we've passed everything to the video driver this distinction doesn't matter.
[Image: RPvlSEt.png]
Windows 10 x64 | Core i9-9900k | NVIDIA GeForce RTX 3090 EVGA FTW3 Ultra| 32GB DDR4-3000 | Asus Xonar Essence STX on Logitech Z-2300 | Logitech G903 Hero
MacBook Pro 13in mid-2018 with Touch Bar | macOS 10.15 | Core i7-8559U @ 4.5ghz | Intel Iris Plus Graphics 655 | 16GB 2133MHz LPDDR3
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode