Found out the possible cause,seems that XFB to texture only is making it stay magenta/pink for some odd reason.
Using the accurate (kinda ugly) full XFB makes it render but with slow performance.
Edit: Take note that I must stay on single-core in order for debugger to not crash and glitch out.
Edit 2: Performance actually isn't all that bad as long as the speedhack is active but still slows down in places like Hyrule with pure xfb.
Using the accurate (kinda ugly) full XFB makes it render but with slow performance.
Edit: Take note that I must stay on single-core in order for debugger to not crash and glitch out.
Edit 2: Performance actually isn't all that bad as long as the speedhack is active but still slows down in places like Hyrule with pure xfb.
Shield TV Pro (stock/non-rooted OTA 6.3)
Acer Aspire E 15 E5-575G-59EE
CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
Acer Aspire E 15 E5-575G-59EE
CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
