Thanks,that worked with just -d appended.
Issues,games are giving me a magenta screen with the game running???
Just knew with my luck lately that an issue would happen.
Software graphic won't go anywhere and I forgot what settings to use in order to make that visible.
My backend of choice now is D3D11 but OpenGL also has this issue and Vulkan likely has the issue and other problems on Nvidia.
What could of made it this broken,its so disturbing.
Old 5.0-4994 build is still working fine but this latest one wasn't all out of gum.
Edit: Using it without debugger doesn't help,now trying without hybrid ubershaders.
Edit 2: Darn,disabling ubershaders didn't help. Oh bother!
Issues,games are giving me a magenta screen with the game running???
Just knew with my luck lately that an issue would happen.
Software graphic won't go anywhere and I forgot what settings to use in order to make that visible.
My backend of choice now is D3D11 but OpenGL also has this issue and Vulkan likely has the issue and other problems on Nvidia.
What could of made it this broken,its so disturbing.
Old 5.0-4994 build is still working fine but this latest one wasn't all out of gum.
Edit: Using it without debugger doesn't help,now trying without hybrid ubershaders.
Edit 2: Darn,disabling ubershaders didn't help. Oh bother!
Shield TV Pro (stock/non-rooted OTA 6.3)
Acer Aspire E 15 E5-575G-59EE
CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
Acer Aspire E 15 E5-575G-59EE
CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
