• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 … 226 227 228 229 230 … 370 Next »

What is a texture decoder?
View New Posts | View Today's Posts

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Threaded Mode
What is a texture decoder?
06-30-2011, 05:25 AM
#1
xenoalien Offline
Junior Member
**
Posts: 7
Threads: 2
Joined: Jun 2011
What is a texture decoder? I noticed on the download page that some of the build comments talked about a texture decoder.
Find
Reply
06-30-2011, 06:14 AM
#2
KHRZ Offline
Above and Beyond
*******
Posts: 1,527
Threads: 61
Joined: Mar 2009
Textures = images applied on polygons
decoder = decompresses something compressed (images are compressed to save memory usage/bandwidth etc)
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
Website Find
Reply
06-30-2011, 07:03 AM
#3
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
**********
Developers (Some Administrators and Super Moderators)
Posts: 3,208
Threads: 50
Joined: Jun 2009
In terms of console emulation, decoding also refers to converting the textures from their native format to whatever format is nicer to handle with D3D or OpenGL. For example, many of the Wii's _uncompressed_ textures can't even be used directly via D3D since that API just doesn't expose these texture formats (and most GPUs most likely don't support it anyway). Thus, we need to convert those textures to a D3D-ish format first in order to use them.
My blog
Me on Twitter
My wishlist on Amazon.de
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma