@JMC47: Whoo!! Issue solved succesfully!
But, why CDL (cache displa list) is breaking textures, while not doing that mess in old builds (like 4.0.2)?
@Everyone who gets interested in replying: I found other issue (seems to be on both backends), the right part of the image seems to go larger than normal (specifically Luigi´s Mansion) when using Real XFB. Virtual XFB works with no issues.
Just in case, all this on same build; 4.0-722.
But, why CDL (cache displa list) is breaking textures, while not doing that mess in old builds (like 4.0.2)?@Everyone who gets interested in replying: I found other issue (seems to be on both backends), the right part of the image seems to go larger than normal (specifically Luigi´s Mansion) when using Real XFB. Virtual XFB works with no issues.
Just in case, all this on same build; 4.0-722.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
