• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Offtopic › Delfino Plaza v
« Previous 1 ... 51 52 53 54 55 ... 64 Next »

What if Nintendo where to use Dolphin code for Wii2's backwards compatibility
View New Posts | View Today's Posts

Pages (2): « Previous 1 2
Thread Closed 
Thread Rating:
  • 1 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
What if Nintendo where to use Dolphin code for Wii2's backwards compatibility
02-26-2010, 10:00 PM
#11
KHRZ Offline
Above and Beyond
*******
Posts: 1,527
Threads: 61
Joined: Mar 2009
Nintendo made their own emulator for N64 on wii, running the games full speed, while fan made emulators that has been developed for many years then ported to wii, doesn't. I think Nintendo is wise enough to take care of it themselves (if it was discovered they broke someone's license it would be a scandal)
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
Website Find
02-26-2010, 10:10 PM (This post was last modified: 02-26-2010, 10:12 PM by Apostacious.)
#12
Apostacious Offline
♥ ♥ ♥
*******
Posts: 740
Threads: 11
Joined: Nov 2009
they probably have a whole vault of source code from back in the day, the reason they made their emulators for the wii so perfect while pc emulators for older consoles are still buggy and laggy in some games.

they could probably make a wii emulator for pc in a week... or as mentioned, a wii emulator for their next console to run in whats considered low end hardware compared to what dolphin needs.

our PCs are monsters compared to what the wii is or what their next console will be, but still they could make a wii emulator run in their hardware Tongue most likely with the aid of parallel hardware..
My Specs: AMD Phenom II x4 940 3.0ghz - w7/Ubuntu 11.04
Find
02-27-2010, 09:07 AM (This post was last modified: 02-27-2010, 09:10 AM by ugoo.)
#13
ugoo Offline
Legend I Am
****
Posts: 317
Threads: 33
Joined: Sep 2009
Not mine my craptacular laptop runs all games at full speed through a combination of a ridiculous amounts of optimizations and me just about taking it apart every couple of months it would be easier to use my christmas laptop but that's for uni and movies


EDIT: Also nintendo's N64 emulator for the Wii is not perfect you can't save ghost data in Mario Kart and the PAL version of Smash bros has the occasional slowdown unlike the NTSC-U version which runs full speed all the time
""I just got my Dunkin Degree from DUNKIN ON YOU"
[Image: nba-jam-20100802100756465-000.jpg]
Laptop Specs:
ACER Aspire 5742G
Intel i5 Dual Core 2.53GHZ
4GB Ram DDR3
NVIDIA GeForce GT 420M
Windows 7 Home Premium
Find
03-01-2010, 02:33 PM
#14
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
Sorry to sound so aggressive but this is one of the dumbest things I have ever read. PC's are x86! Gamecube and wii are powerpc! Dolphin's code is and will be completely unusable on any game console period. The only console to ever use an architecture anything like a pc was the xbox, and they learned from their mistakes after they saw how ridiculously easy they made pirating as a result.

So I will make you a bet. I am so confident that nintendo will not be able to do this that if the next nintendo console uses an x86 architecture and is able to run dolphin code I personally promise to shoot myself in the head with a 12 gauge. The chances have to be less than 1 against 1 billion so I'm pretty safe.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
03-01-2010, 03:29 PM
#15
omegadox Offline
Senior Member
****
Posts: 401
Threads: 17
Joined: Mar 2009
No point in this topic Tongue, Dolphin's code is specialized for X86 machines due to the x86 Emitter. Plus no reason for Nintendo to use 3rd party code when they know how to write their own emulator that works almost perfectly.
:: System Specs ::
Operating System: Windows 7 Professional x64
Video Card: ATI Radeon HD 5770
CPU: AMD Phenom I X4 9550
RAM: 6GB DDR2
EXP Index: 999999.999999
Find
« Next Oldest | Next Newest »
Pages (2): « Previous 1 2
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode