I know the interpreter+software renderer aren't for fullspeed emulation, but what sort of hardware would it take to run it full speed with the most accurate settings and all hacks off etc. in a demanding game like Rogue Sqaudron or SMG1/2? (Those games are just examples. Could be outdated?)
What hardware is needed for the Interpreter+Software renderer to run full speed?
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05-23-2015, 05:19 PM
Let me be clear: currenty there's no CPU that can handle Dolphin Interpreter at full speed, not even close, especially when pairing it with software renderer...
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05-23-2015, 07:07 PM
(05-23-2015, 06:11 PM)Margen67 Wrote:(05-23-2015, 05:26 PM)Jhonn Wrote: Let me be clear: currenty there's no CPU that can handle Dolphin Interpreter at full speed, not even close, especially when pairing it with software renderer... How can anyone know if the required hardware has not yet been made?
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McNuggets89 Wrote:How can anyone know if the required hardware has not yet been made? Because no hardware has even come remotely close to running it at fullspeed! Dolphin's software renderer was made for absolute accuracy, not speed. ![]() AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
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05-23-2015, 11:24 PM
The interpreter is not even close to optimized for speed; it probably be made 2 or 3 times faster without much work.
It's hard to say "what hardware you'd need" if humanity has not yet achieved any technology within an order of magnitude of what is necessary. 05-24-2015, 04:38 AM
Wait so are we including supercomputers? Cause I feel like a million dollar CPU in some NASA base could plough through the interpreter.
05-24-2015, 04:49 AM
I'm very certain they don't use any supercomputers based on x86_64 or any other architecture that Dolphin currently run in top of. They're "super" computers for a reason -- there's a lot of different architectures way faster than x86 regarding this aspect...
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