I've said this before, and I guess since it's brought up I'll say it again! Wii Motion Plus emulation was done aaallll wrong in the old fork. The "press a button to do a gesture" model that emulated wiimote has only works for games that use extremely primitive motion controls (aka move the wii mote to engage the swing sword action in twilight princess wii). And since lots of games were lazy tons of wii games fall into that category! But for any game that genuinely uses the full possibilities of motion controls, combining multiple axis in complex movements (like wii sports), that just falls apart. And motion plus was optional, so only games that wanted even MORE complex motions than the wii remote alone could provide opted for motion plus, soooo. It just doesn't work.
It just isn't possible to play wii motion plus titles on a keyboard or traditional (non-motion) gamepad and have anything remotely like the original experience. Any future wii motion plus emulation really needs to just expose raw axis of the wii remote plus to allow mapping other motion-capable devices to it. Using other motion capable devices, like a DS4 or steam controller or VR controllers, would work pretty well.
The incorrect approach of the old builds is also responsible for the insane UI they had. Trying to map complex actions that blend 13 analog axis to single button presses means you could have effectively need *thousands* of choices! The simpler approach of just exposing axis for motion controller mapping would just work without an obtuse UI, and work for any game.
It just isn't possible to play wii motion plus titles on a keyboard or traditional (non-motion) gamepad and have anything remotely like the original experience. Any future wii motion plus emulation really needs to just expose raw axis of the wii remote plus to allow mapping other motion-capable devices to it. Using other motion capable devices, like a DS4 or steam controller or VR controllers, would work pretty well.
The incorrect approach of the old builds is also responsible for the insane UI they had. Trying to map complex actions that blend 13 analog axis to single button presses means you could have effectively need *thousands* of choices! The simpler approach of just exposing axis for motion controller mapping would just work without an obtuse UI, and work for any game.
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