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What FPS to expect in Mario Galaxy
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What FPS to expect in Mario Galaxy
03-07-2010, 10:13 PM
#1
mourt Offline
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Hi,

I've recently just got dolphin setup and I'm running mario galaxy at about 20-30fps in the hub world. Is this normal for my rig?

i7 920 at stock (SLI means too much heat to OC atm)
6gb RAM
2 x 8800gt

etc etc.
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03-07-2010, 11:40 PM
#2
GodRays Offline
"Playable" ... rrright.
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I'm getting 48fps in the starting scene (after seeing the intro screens)
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03-07-2010, 11:50 PM
#3
nosound97 Offline
Cheetahmen on the N64 D:
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(03-07-2010, 10:13 PM)mourt Wrote: I've recently just got dolphin setup and I'm running mario galaxy at about 20-30fps in the hub world. Is this normal for my rig?

Yes, it's normal, I've got Q9505 running @ 3.4Ghz and I get around 45-50 fps there
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03-08-2010, 12:05 AM (This post was last modified: 03-08-2010, 12:22 AM by Friesel.)
#4
Friesel Offline
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Run Dolphin.exe at high priority (should squeeze a couple of fps out of your machine), use DX9 Plugin, go to DX9 advanced tab, pick "Enable EFB Copy To Texture" and disable fog. If you're still not getting enough fps, disable Framelimit in the Dolphin general tab. I describesd my (very personal) setup HERE and with these, I get mostly 60 fps all over the game, except for the Observatory (you called it "hub world") and some other "crowded" levels, where I get around 50 fps (depends on the direction Mario is facing). Look at my Signature for my Specs.
Remember to run Dolphin.exe in high priority! This really makes the difference...

*edit*
Just forgot to mention: When you disable "CPU > EFB access", you get more fps, but you won't be able to pull stars. Can be changed "On-The-Fly", if needed (switch to full screen and back or vice versa to take effect).
[color=#DDA0DD]
Windows 7 x64 | Intel Quad-Core Q6600 @ 3.2 GHz | Nvidia GeForce GTX 285 (2 GB RAM)
2 x 2 GB OCZ DDR2-800 RAM | Sound Blaster X-Fi Titanium PCI-E | 24" LCD Iiyama ProLite B2403WS
2 x 1.5 TB Seagate HD & 3 x 750 GB Samsung HD
[/color]
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03-08-2010, 12:09 AM
#5
Ocean Offline
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No it's not normal, you should get max fps with that hardware.

Turn off framelimit (off, not auto), enable dualcore, enable idle skipping, turn to DX9 plugin, disable safe texture cache, post back if it makes difference.
[Image: 1678862.png]
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03-08-2010, 04:51 AM (This post was last modified: 03-08-2010, 05:32 AM by FloW3184.)
#6
FloW3184 Offline
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sli is useless for dolphin. (should be even a bit slower in some cases because of more cpu-usage by the driver)

turn off SMT (maybe named "HT" or "hyperthreating") in your bios. -> you will have "only 4 cores" after that and not "8" anymore.
why?:
maybe dolphin will use only 1 core together with 1 virtual "HT"-Core even with dualcore enabed -> less cache for each core and only emulated on one core instead of two real independant cores.

use windows 7 x64 (always faster than 32bit version)
My Rig is [Image: sonic09_126821n0f3_203ttr1.gif] for Dolphin
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03-09-2010, 01:18 AM
#7
mourt Offline
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Thanks for all the help guys. I tried absolutely everything, but in the end it was disabling hyperthreading that fixed it. Works perfectly at 60+ fps now everywhere.
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03-09-2010, 05:27 AM
#8
FloW3184 Offline
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like i told you Wink
My Rig is [Image: sonic09_126821n0f3_203ttr1.gif] for Dolphin
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